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Wilhelm

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Wilhelm last won the day on January 20

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  1. @kyleflow Maybe it's not optimal, but try this, it should work: HardenTable = {} function Skill_Shpf_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 180 local deferId = GetPlayerID(GetChaPlayer(DEFER)) local bufferSpr = Sta(ATKER) HardenTable[deferId] = bufferSpr AddState ( ATKER , DEFER , STATE_SHPF , statelv , statetime ) end function State_Shpf_Add ( role , statelv ) local buffer_spr = 0 local deferId = GetPlayerID(GetChaPlayer(role)) if HardenTable[deferId] ~= nil then buffer_spr = HardenTable[deferId] end local def_dif = 10 + statelv * 4 + buffer_spr local def = DefSb(role) + def_dif SetCharaAttr( def , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end function State_Shpf_Rem ( role , statelv ) local buffer_spr = 0 local deferId = GetPlayerID(GetChaPlayer(role)) if HardenTable[deferId] ~= nil then buffer_spr = HardenTable[deferId] HardenTable[deferId] = nil end local def_dif = 10 + statelv * 4 + buffer_spr local def = DefSb(role) - def_dif SetCharaAttr( def , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end
  2. I appreciate the help, but unfortunately, these are Alias' maps, who also made a stadium like map. Mine had nightly atmosphere, too bad I can't find any images, so I guess I have to face the fact that it's lost in oblivion. Thanks for the help though.
  3. Hello pkodev community, Back in 2014 I had made a map called Maracanã Shore: web.archive: serverdev | Maracanã Shore Basically, it was a football stadium with a small village and shore in its surroundings. Unfortunately, due to a severe data loss, I haven't managed to recover it and I haven't been able find it anywhere else. Therefore, I humbly ask, is there anyone from that time who still has this map or maybe know who might have it? If that's the case, please contact me. Thanks in advance!
  4. https://pko.coffeecup.com/
  5. Excelente! Se precisar de ajuda com tradução (inglês, espanhol), me de um toque, seria um prazer contribuir. Boa sorte!
  6. Yeah, I agree with all of yours points. It seems that the most complaints are related to the gap between crusaders and other classes, due to the nature of this class. As you mentioned, they can get tanky very easily and have massive dmg per second. But when someone think about nerfing them, mayhem is created, since they are the most used class, for obivious reasons. Another thing that bothers me is the inconsistance of unsealed equipments. It's been known, and it's not a secret, that unsealeds have ridiculous stats for some classes that don't benefit from them. In my humble opinion, this should be one of the priorities before releasing a server, if they plan on using unsealeds anyway. Indeed the different nature of players and administrators are relevant, however I wish there was a common sense with at least the most known inconsistencies. You are right, I supported that server from the beginning, and even if they adimited their mistake themselves (or at least some of the members of the team), it's not a good idead mentioning it, that was a fail from my part. I'll edit the post, removing the mentioned server in question. Subject closed, let's keep going with the reason of the thread. EDIT: I just noticed someone else editted it, thanks for that.
  7. Since I couldn't find a section related to pko discussions I'm using the "Offtopic" section to create this topic. However, if the moderators judge that this is the wrong place for this kind of discussion, please feel free to transfer it to right place and delete this message. Thanks for the comprehension! Hello folks! First of all, I'm leaving a song so you guys can be immersed in the pko atmosphere (or not) and don't get bored reading this long post: Now, the real deal. We all know that class balancing has always been a subject of controversy and relative importance, even when the official versions were still running. However, despite of the complaints of many players, who seek a balanced server, most of the admins don't even consider touching on this subject, and when they try to do something about it, they fail miserably (FoxLv II Team for example). This brings me some questions: What is behing this? Why is it so hard to balance a server? Do players prefer the vanilla balance? If they do, for what reason? I can't understand this fear of change, if it's for the best. Now if this subject is considered taboo in the community, lock/delete/forget this topic, and let's keep being stuck in time (if playing this game isn't being stuck in time, but this is not in question here). Otherwise, here is what I'm proposing: We could use this thread to discuss what we should change (or not) in order to achieve a better class balance, which would consequently result in a better gameplay, be it on pk, bossing, farming or grinding. Here some things that we should consider before going ahead with this "project" (if we can use this noun): When people raise this matter (class balance), they almost always think about two things, skills and stats progression. However, the blind modification of these aspects, in 90% of the cases, won't fix the problem, they will just bring a brief and fleeting solution, the problem goes beyond that. Therefore, we have to consider other aspects and game mechanics, such as pets, pet skills, sp consumption, role of the class (group and solo), mazes, items, weapons and armor sets, shields, gems, pots, life-skills (crafting, manu, etc) and the list goes on. We also need to indentify what are the most frequent complaints from players, and what are their concerns regarding these changes, aswell how these changes would affect most of them. Then we could start proposing the appropiate changes, and at the same time, trying them out in a "testing enviromnent (server)". So what you folks have in mind? Waste of time? Too utopic? Or maybe it is worth afterall...? And please, let's follow these "rules" or "guidebook" (as you prefer): Always be respectful with another's opinion Do not go offtopic Try to bring constructive ideas Thank you very much for the patience!
  8. Wilhelm

    Infernal Abyss

    Ow, it's been a while since I made this map. Thanks for crediting me @Lucky.
  9. Hum... In that image the map was slightly smaller than what I've been planning on my mind. Check this out @V3ct0r: Do you think this could work, in terms of resources, in a map with dimensions of 3072x3072?
  10. I'm aware of that. MO, DB and Ascaron are around 4096x4096. As stated by V1tor, these dimensions make a custom map inoperable, which is expected. Well, it's something hard to tell indeed.Anyway, I appreciate your help, it was very useful. I'll run some tests and try to replicate the errors from 2 years ago. Thanks!
  11. I'm aware that sometimes camera tweaks may cause some issues while editing the map, but that wasn't the case. Hum... that was what I suspected. Based on your calculations, would you know what are the maximum "workable" dimensions of a custom map (or approximately)?
  12. Hello fellow comrades, I hope you can enlighten me about some of my doubts. The situation is the following: Let's suppose one wants to create a big map, let's say 3072x3072 (about 75% the size of Ascaron/DB/MO). This map would contain three big islands, three main cities and a few other small isles (basically a shrunken version of MO, DB and Ascaron in one map). I know it would take a hell lot of work and time, but we're just supposing here, right? Well... Here's the doubt: Is there any max number of objects that one can fit in a custom map? Is the size of the map's file something to worry about? Or could there be any other complications in the process and after it? One simply could make three different maps (regions) to make it easier, but that's not the point here. I'm making these questions because in one of my older maps I had some issues with placing objects. The case was the following: I had made a map with dimensions of 2048x2048, It had 5 isles, check them bellow: I had completed placing objects in Druantia Grove, Hrólfrhold, and Tortuga Loch. When I started placing them in Beolfag Mines, they used to disappear as soon as I left the screen, and a message error appeared (I won't remember its content since it's been 2 years). In that time the problem seemed to occur only bellow a "x" line tho, so I had discarded the possibility of being a problem related to a max number of objects allowed in a map. I hope you guys can enlighten me more about my concerns. And I wish all a great weekend. Thanks in advance.
  13. Okay. There are two simple ways to make an island with yammi. The first one is by using the plugin "Isle Generator": The other way to make an island is by using a program that adjusts the windows transparency. You can do that with Vitrite. Then you will be able to draw an island based on any image you find on internet:
  14. Agreed. By opening a new portuguese section you are setting a precedent. Then people who speak spanish, french or any other language would want to have their own space in this forum.
  15. The brazilian section on serverdev was an wasteland. It's just like Yomazu said, most of them won't contribute to the community, so there's no point. And let's be honest, nowadays if you don't know basic english you're an illitarete.
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