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danny1ma

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danny1ma last won the day on July 27 2016

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About danny1ma

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  1. danny1ma

    PKO 1.38 Files Add Ons

    I want to explore your files when you're done, Good luck with that.
  2. danny1ma

    GameServer[Problem]

    The gameserver falls every few hours just on the side that garner- some solution? - Every one falls now [Is gameserver.cfg]
  3. danny1ma

    Bug 1 SP END HP

    Help me not recover, after he dies he stays 1 sp and 1hp, until reloguear or that attack me . Help me please
  4. danny1ma

    Manual marriage

    Scripts Marriage Manual installation Marriage System Manual ---------------------------------------------------- ---------------------------------------------------- ---------------- Manual Install -------------------- ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- --------- By Danny1ma ------------------------------ ---------------------------------------------------- ---------------------------------------------------- -- Marriage Effect -- Skilleffect function marriage_Add ( role , statelv ) local month = os.date ("%m") local day = os.date ("%d") local monthnum = tonumber(month) local daynum = tonumber(day) if monthnum == 02 and daynum == 14 then local statelv = 2 local mspdsa_dif = (statelv * 0.009) * .15 local mspdsa = (MspdSa(role) + mspdsa_dif) * ATTR_RADIX SetCharaAttr( mspdsa , role , ATTR_STATEV_MSPD ) local strsb_dif = 15 + (15 * .15) local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 15 + (15 * .15) local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb_dif = 15 + (15 * .15) local agisb = AgiSb( role ) + agisb_dif SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) local dexsb_dif = 15 + (15 * .15) local dexsb = DexSb( role ) + dexsb_dif SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) local stasb_dif = 15 + (15 * .15) local stasb = StaSb( role ) + stasb_dif SetCharaAttr( stasb , role , ATTR_STATEV_STA ) local defsb_dif = 100 + (100 * .15) local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local hrecsb_dif = 30 + (30 * .15) local hrecsb = HrecSb(role) + hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) --------Any other day other than valentines else local statelv = 2 local mspdsa_dif = statelv * 0.009 local mspdsa = (MspdSa(role) + mspdsa_dif) * ATTR_RADIX SetCharaAttr( mspdsa , role , ATTR_STATEV_MSPD ) local strsb_dif = 15 local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 15 local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb_dif = 15 local agisb = AgiSb( role ) + agisb_dif SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) local dexsb_dif = 15 local dexsb = DexSb( role ) + dexsb_dif SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) local stasb_dif = 15 local stasb = StaSb( role ) + stasb_dif SetCharaAttr( stasb , role , ATTR_STATEV_STA ) local defsb_dif = 100 local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local hrecsb_dif = 30 local hrecsb = HrecSb(role) + hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) ALLExAttrSet(role) end end function marriage_Rem ( role , statelv ) local month = os.date ("%m") local day = os.date ("%d") local monthnum = tonumber(month) local daynum = tonumber(day) if monthnum == 02 and daynum == 14 then local statelv = 2 local mspdsa_dif = (statelv * 0.009 ) * .15 local mspdsa = (MspdSa(role) - mspdsa_dif) * ATTR_RADIX SetCharaAttr( mspdsa , role , ATTR_STATEV_MSPD ) local strsb_dif = 15 + (15 * .15) local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 15 + (15 * .15) local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb_dif = 15 + (15 * .15) local agisb = AgiSb( role ) - agisb_dif SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) local dexsb_dif = 15 + (15 * .15) local dexsb = DexSb( role ) - dexsb_dif SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) local stasb_dif = 15 + (15 * .15) local stasb = StaSb( role ) - stasb_dif SetCharaAttr( stasb , role , ATTR_STATEV_STA ) local defsb_dif = 100 + (100 * .15) local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local hrecsb_dif = 30 + (30 * .15) local hrecsb = HrecSb(role) - hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) else local statelv = 2 local mspdsa_dif = statelv * 0.009 local mspdsa = (MspdSa(role) - mspdsa_dif) * ATTR_RADIX SetCharaAttr( mspdsa , role , ATTR_STATEV_MSPD ) local strsb_dif = 15 local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 15 local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb_dif = 15 local agisb = AgiSb( role ) - agisb_dif SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) local dexsb_dif = 15 local dexsb = DexSb( role ) - dexsb_dif SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) local stasb_dif = 15 local stasb = StaSb( role ) - stasb_dif SetCharaAttr( stasb , role , ATTR_STATEV_STA ) local defsb_dif = 100 local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local hrecsb_dif = 30 local hrecsb = HrecSb(role) - hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) ALLExAttrSet(role) end end -- Marriage Chest -- itemeffect function ItemUse_Marriage(role, Item) local Item_CanGet = GetChaFreeBagGridNum ( role ) if Item_CanGet < 1 then SystemNotice(role ,"You need at least 1 available slot to open Marriage Chest.") UseItemFailed ( role ) return end local cha_name = GetChaDefaultName ( role ) Logs('Marriage Chest', ''..cha_name..' opened Marriage Chest') GiveItem ( role , 0 , 2521 , 1 , 1 ) end ------------------------------------------------------------ -- Marriage System -- -- Functions ------------------------------------------------------------ function CheckWeddingDress (role) local ChaType = GetChaTypeID(role) -- Character Race local Body = GetItemID (GetEquipItemP(role, 2)) -- Body local Glove = GetItemID (GetEquipItemP(role, 3)) -- Gloves local Shoes = GetItemID (GetEquipItemP(role, 4)) -- Boots local Hat = GetItemID(GetEquipItemP(role, 0))-- Hat -- Lance if ChaType == 1 then if Body ~= 5221 or Glove ~= 5222 or Shoes ~= 5223 then return 0 end -- Carsise elseif ChaType == 2 then if Body ~= 5238 or Glove ~= 5239 or Shoes ~= 5240 then return 0 end -- Phyllis elseif ChaType == 3 then if Body ~= 5245 or Glove ~= 5246 or Shoes ~= 5247 or Hat ~= 5244 then return 0 end -- Amy elseif ChaType == 4 then if Body ~= 5253 or Glove ~= 5254 or Shoes ~= 5255 or Hat ~= 5252 then return 0 end end end function ValentinesRingJudge(role) local Ring_Num = 0 local t = {} --called the target of various teammates t[0] = role t[1] = GetTeamCha(role, 0 ) t[2] = GetTeamCha(role, 1 ) t[3] = GetTeamCha(role, 2 ) t[4] = GetTeamCha(role, 3 ) local t_Num = {} --all teammates who recorded the number of rings t_Num[0] = 0 t_Num[1] = 0 t_Num[2] = 0 t_Num[3] = 0 t_Num[4] = 0 local i = 1 for i = 1 , 4, 1 do if t[i] ~= nil then local Ring_Num_Add = CheckBagItem( t[i] , 2521 ) if Ring_Num_Add == 1 then local retbag = HasLeaveBagGrid( t[i], 1) if retbag ~= LUA_TRUE then BickerNotice(role,"Your partners Inventory is full!") BickerNotice(t[i],"You need at least 1 free Slot!") return LUA_FALSE end local NocLock =KitbagLock( t[i], 0 ) if NocLock == LUA_FALSE then BickerNotice( role , "Your partners Inventory is locked!") BickerNotice( t[i] , "You need to make sure your inventory is unlocked") return LUA_FALSE end if CheckWeddingDress(role) == 0 then BickerNotice(role, "You are not dressed up!") BickerNotice(t[i], "Your partner is not dressed up") return 0 end if CheckWeddingDress(t[i]) == 0 then BickerNotice (role, "Your partner is not dressed up!") BickerNotice (t[i], "You are not dressed up!") return 0 end t_Num[i] = 1 --If you have rings, the Value set to 1, so check back for use Ring_Num = Ring_Num + Ring_Num_Add --Will ring the ranks of the total number of records for the judge to do with the back local USED_Ring_Num = CheckBagItem( t[i] , 7408 ) --determine whether this team-mate who has been bound ring if USED_Ring_Num >= 1 then BickerNotice(role,"Your partner is already married!") BickerNotice(t[i],"You can only marry once! Get divorced!") return LUA_FALSE end end end end if Ring_Num == 1 then --if the team ring A total of 1 man and take on this task were combined return LUA_TRUE elseif Ring_Num > 1 then BickerNotice(role,"You need one Valentines Day Ring!") return LUA_FALSE else BickerNotice(role,"Please find someone who has a ring to marry!") return LUA_FALSE end end function ValentinesRing(role) local Ring_Num = 0 local t = {} --called the target of various teammates t[0] = role t[1] = GetTeamCha(role, 0 ) t[2] = GetTeamCha(role, 1 ) t[3] = GetTeamCha(role, 2 ) t[4] = GetTeamCha(role, 3 ) local t_Num = {} --all teammates who recorded the number of rings t_Num[0] = 0 t_Num[1] = 0 t_Num[2] = 0 t_Num[3] = 0 t_Num[4] = 0 local i = 1 for i = 1 , 4, 1 do if t[i] ~= nil then local Ring_Num_Add = CheckBagItem( t[i] , 2521 ) if Ring_Num_Add == 1 then t_Num[i] = 1 --If you have rings, the Value set to 1, so check back for use Ring_Num = Ring_Num + Ring_Num_Add -- Will ring the ranks of the total number of records for the judge to do with the back local USED_Ring_Num = CheckBagItem( t[i] , 7408 ) --determine whether this team-mate who has been bound ring if USED_Ring_Num >= 1 then BickerNotice(role,"Your partner is already married!") BickerNotice(t[i],"You can marry only once! Get divorced!") return LUA_FALSE end end end end if Ring_Num == 1 then -- if the team ring A total of 1 man and take on this task were combined local i = 1 for i = 1 , 4 ,1 do if t_Num[i] == 1 then --local RoleType = GetChaID(role) --local TeamerType = GetChaID(t[i]) if (RoleType<=2 and TeamerType>=3) or (RoleType>=3 and TeamerType<=2) then --sex determination --Players will take the task of information recorded in the other ring Means of local ID_Num = GetCharID(role) --Get access tasks players ID number, and record in the ring in GiveItem ( t[i] , 0 , 7408 , 1 , 4 ) local a = DelBagItem ( t[i] , 2521 , 1) local Item = GetChaItem2 ( t[i] , 2 , 7408 ) --Valentines teammates made the right ring pointer local Num_JZ = GetItemForgeParam ( Item , 1 ) Num_JZ = TansferNum ( Num_JZ ) Num_JZ = ID_Num --with a concise record of information bits Role ID number recorded SetItemForgeParam ( Item , 1 , Num_JZ ) AddChaSkill ( t[i] , SK_QLZX, 1 , 1 , 0 ) --To record the appropriate information teammates play in the next task Ring in the home local ID_Num1 = GetCharID(t[i]) --Get the right team-mates ID number, and record in the ring in GiveItem ( role , 0 , 7408 , 1 , 4 ) local b = DelBagItem ( role , 2521 , 1) local Item1 = GetChaItem2 ( role , 2 , 7408 ) --made the task then the players Valentines Day ring pointer local Num_JZ1 = GetItemForgeParam ( Item1 , 1 ) Num_JZ1 = TansferNum ( Num_JZ1 ) Num_JZ1 = ID_Num1 --Scouring Records the ID number of information bits SetItemForgeParam ( Item1 , 1 , Num_JZ1 ) AddChaSkill ( role , SK_QLZX, 1 , 1 , 0 ) Notice("<High Priest>: Congrats to the couple, ("..GetChaDefaultName(role).." & "..GetChaDefaultName(t[i])..") for getting married! May you share eternal happiness for the rest of your lives!") PlayEffect(role, 839) PlayEffect(t[i], 839) else BickerNotice(role,"Please note about your gender!") end end end local cha1 = GetChaDefaultName ( role ) local cha2 = GetChaDefaultName ( t[i] ) return LUA_TRUE elseif Ring_Num > 1 then BickerNotice(role,"You can only marry one person!") return LUA_FALSE else BickerNotice(role,"Please find someone who has a ring to marry!") return LUA_FALSE end end function MarriageDivorce(role) local Ring = CheckBagItem( role, 7408 ) local Dev = CheckBagItem(role, 7409) local RName = 7408 local DName = 7409 if Ring > 0 then if Dev > 0 then TakeItem( role, 0, 7408 , 1 ) TakeItem( role, 0, 7409 , 1 ) else HelpInfo(role,0,"High Priest:You do not meet the requirements to divorce ! You do not have "..GetItemName(RName).." anymore!") end else HelpInfo(role,0,"High Priest:You do not meet the requirements to divorce ! You do not have a "..GetItemName(DName).." ") end end function marriage_effect_hook(ignore,role,freq,time) Hearts = {} Hearts[1] = 355 Hearts[2] = 370 Hearts[3] = 354 Hearts[4] = 355 Hearts[5] = 356 local x = math.random(1,5) local Ring_Num = 0 local t = {} t[0] = role t[1] = GetTeamCha(role, 0 ) t[2] = GetTeamCha(role, 1 ) t[3] = GetTeamCha(role, 2 ) t[4] = GetTeamCha(role, 3 ) local i = 1 local item_count = CheckBagItem ( role , 7408 ) local item_party = CheckBagItem ( t[i] , 7408) local Ring_Num = Ring_Num + item_count if Ring_Num == 1 then for i = 1 , 4 , 1 do if t[i] ~= nil then local statelv = 1 local statetime = 3600 if item_count > 0 then if item_party > 0 then local month = os.date ("%m") local day = os.date ("%d") local hour = os.date ("%H") local minute = os.date ("%M") local second = os.date ("%S") local minutenum = tonumber(minute) local hournum = tonumber(hour) local secondnum = tonumber(second) local monthnum = tonumber(month) local daynum = tonumber(day) if monthnum == 02 and daynum == 14 and minutenum == 05 and secondnum == 00 then PlayEffect(role, Hearts[x]) end AddState ( role , role , marriage , statelv , statetime ) end end end end if t[i] == nil then local statelv_marriage = GetChaStateLv ( role , marriage ) if statelv_marriage~=0 then RemoveState ( role, marriage ) BickerNotice( role , "<High Priest>: Marriage Effect Disabled!") end end else end end Hook:AddPostHook("cha_timer", marriage_effect_hook,1) function RemoveStats( role ) RemoveState(role, STATE_BBRING1) RemoveState(role, STATE_BBRING2) RemoveState(role, STATE_BBRING3) RemoveState(role, STATE_BBRING4) RemoveState(role, STATE_BBRING5) RemoveState(role, STATE_BBRING6) RemoveState(role, STATE_BBRING7) RemoveState(role , STATE_ROSO1 ) RemoveState(role , STATE_ROSO2 ) RemoveState(role , STATE_ROSO3 ) RemoveState(role , STATE_ROSO4 ) RemoveState(role , STATE_ROSO5 ) RemoveState(role , STATE_ROSO6 ) RemoveState(role , STATE_ROSO7 ) RemoveState(role , STATE_ROSO8 ) RemoveState(role , STATE_ROSO9 ) RemoveState(role, marriage ) RemoveState(role , STATE_VIPSET) return 1 end --Iteminfo 7408 Marriage Certificate n1785 10130005 0 0 0 0 0 0 41 0 0 0 0 0 0 0 0 0 1 0 0 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 This here certificate proves that you are married! I cannot be deleted unless you wish to be divorced! If you want to be divorced, please go see the priest at Church! 0 7409 Divorce Certificate Dcerti 10130005 0 0 0 0 0 0 41 0 0 0 0 0 0 0 0 0 1 0 0 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 You will need to show me to the priest, in order to prove that you can be divorced! 0 2521 Valentine's Day Ring n2119 10130005 0 0 0 0 0 0 41 0 0 0 0 1 0 0 0 0 1 0 0 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 Go with your soulmate to find Magician and ask him to enchant the ring. 0 --- --- NPC ---------------------- --Church NPCs --------------------- --Cleaner function npc_talk01() Talk( 1, "Cleaner: Hello! What a happy day to start a new life with the person you love!" ) end --Monk - Lisa function npc_talk02() Talk( 1, "Monk - Lisa: My name it's such artistic. Dont you think so?") end --Little Boy function npc_talk03() Talk( 1, "Little Boy: Nobody wants to play with me. In moments like this I rather be emo.") end --Kidsnapper function npc_talk04() Talk( 1, "Kidsnapper: To many children around, and there are not parents to care of them. This is going to be easy.") end --Luca Tony function npc_talk05 () Talk( 1, "Luca Tony: What the hell!! Means these pictures? Just wondering, What was Moliyo developer smoking when he designed this.") end --Richardson function npc_talk06 () Talk( 1, "Richardson: A happy couple! So cute... Now buy one of my products to celebrate!") Text( 1, "Trade", BuyPage) InitTrade() Other( 3343 )--Rose Other( 3344 )--Lovers Chocolate Other( 3345 )--Firecracker A Other( 3346 )--Firecracker B Other( 3347 )--Firecracker C Other( 3348 )--Firework A Other( 3349 )--Firework B Other( 3350 )--Firework C Other( 3351 )--Royal Salute A Other( 3352 )--Royal Salute B Other( 3353 )--Royal Salute C Other( 3354 )--Heart Shape I Other( 3355 )--Heart Shape LOVE Other( 3356 )--Heart Shape U end --Granny Mila function npc_talk07() Talk( 1, "Granny Mila: Hello! I always pray here, and if you sit in the seat behind me, you will have bad luck for 3 days!") end ----------------------- --Npc Function Priest-- ----------------------- function Priest() Talk( 1, "High Priest: I am very happy to see you around, you had finally decided to devote the word of God?") Text( 1, "Buy Apparel", BuyPage) Text( 1, "I wish to marry", JumpPage, 2) Text( 1, "I wish to divorce", JumpPage, 6) Text( 1, "What I need to get married?", JumpPage, 5) Text( 1, "Nevermind i just check it.", CloseTalk) Talk( 2, "High Priest: Nice to hear that these days! To marry first you need to get the Certificate, and that is not a easy task. You need to show us that you are ready to start a new life and a family with the person you love!") Text( 2, "We are ready to get married!", JumpPage, 3) Talk (3, "High Priest: Please find your lover, and team with him up than you may live together happy!") InitTrigger () TriggerCondition (1, HasItem, 2521, 1) TriggerCondition (1, ValentinesRingJudge) TriggerCondition (1, HasLeaveBagGrid, 1) TriggerCondition (1, KitbagLock, 0) TriggerAction (1, ValentinesRing) TriggerFailure (1, JumpPage, 4) Text (3, "Yes I want to marry!", MultiTrigger, GetMultiTrigger (), 1) Talk (4, "High Priest: I believe you do not meet the requirments to marry this person!") Text (4, "Back", JumpPage, 1) Talk (5, "You need the Valentine's Day Ring and to be in Party with your Sweetheart! You must also be wearing your tuxedo and wedding dress! Then come to me to do the further process!") Text (5, "Back", JumpPage, 1) Talk (6, "High Priest: You sure you want to divorce? ") Text (6, "Yes I am Sure!", MarriageDivorce) Talk (7, "High Priest: I believe you do not meet the requirments to divorce this person!") Text (7, "Back", JumpPage, 1) InitTrade() Weapon() Weapon(5221) Weapon(5222) Weapon(5223) Weapon() Weapon(5238) Weapon(5239) Weapon(5240) Weapon(5244) Weapon(5245) Weapon(5246) Weapon(5247) Weapon(5252) Weapon(5253) Weapon(5254) Weapon(5255) Other(7409) end function npc_talk09() Talk( 1, "Monk - Eli: I am not able to give you the bless of God yet, but who cares?") InitTrigger() TriggerAction( 1, ReAll ) Text( 1, "Bless me anyway!", MultiTrigger,GetMultiTrigger(),1) end function npc_priest() Talk( 1, "Priest - Maylada: Hi! I am Priest Maylada, tell me when you need to purify your soul in the Church." ) Text( 1, "How to go Church?", JumpPage, 2) Text( 1, "Never Mind", CloseTalk) Talk( 2, "Priest - Maylada: To access the Church, you need a Church Visit Ticket." ) Text( 2, "Purchase Church Visit Ticket", JumpPage, 3) Talk (3, "Priest - Maylada: In order to purchase church visit ticket, i will need 300,000 gold") InitTrigger () TriggerCondition (1, HasMoney, 300000) TriggerCondition (1, KitbagLock, 0) TriggerCondition (1, HasLeaveBagGrid, 1) TriggerAction (1, TakeMoney, 300000) TriggerAction (1, GiveItem, 3024, 1, 4) TriggerFailure (1, JumpPage, 4) Text (3, "Purchase!", MultiTrigger, GetMultiTrigger (), 1) Talk( 4, "Priest - Maylada: Something went wrong. You don't have 300,000 gold!" ) end ---------------------------------------------------------- -- Holy Priestess - Ada ---------------------------------------------------------- function r_talk70 () Talk( 1, "Ada: Hi, friend from afar. May the Goddess be with you. I am High Priestess Ada." ) AddNpcMission ( 756 ) AddNpcMission ( 341 ) AddNpcMission ( 356 ) AddNpcMission ( 357 ) AddNpcMission ( 521 ) AddNpcMission ( 539 ) AddNpcMission ( 540 ) AddNpcMission ( 541 ) AddNpcMission ( 552 ) AddNpcMission ( 553 ) AddNpcMission ( 556 ) end ---------------------------------------------------------- -- Highest Priest --------------------------------- function r_talk47 () Talk( 1, "Gannon: Hello, my friend. May the Goddess Kara bless you. I'm High Priest Gannon of Shaitan City" ) Text( 1, "Research Runestone", JumpPage, 2) Text( 1, "Combine Treasure Map", JumpPage, 7) Text( 1, "Illusion Fragment to change a Blueprint", JumpPage, 9) Text( 1, "Illusion Heart to exchange for Lv 60 ring", JumpPage, 10) Talk( 2, "Gannon: I am doing some research on ancient runestones. If you bring me enough, I will exchange them for something good." ) Text( 2, "Regarding Skeletar set items", JumpPage, 3) Text( 2, "Regarding Incantation set", JumpPage, 4) Text( 2, "Regarding Evanescence set items", JumpPage, 5) Text( 2, "Regarding Enigma set items", JumpPage, 6) Talk( 3, "Gannon: Skeletar set items belong to Lv 30 equipments from Forsaken City. You will need to pass me 10 Nal Runestones and 10 Sol Runestones. You can select the related class too." ) InitTrigger() TriggerCondition( 1, HasItem, 3425, 10 ) TriggerCondition( 1, HasItem, 3426, 10 ) TriggerAction( 1, TakeItem, 3425, 10 ) TriggerAction( 1, TakeItem, 3426, 10 ) TriggerAction( 1, GiveItem, 3400, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 3, "Obtain Swordsman equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3425, 10 ) TriggerCondition( 1, HasItem, 3426, 10 ) TriggerAction( 1, TakeItem, 3425, 10 ) TriggerAction( 1, TakeItem, 3426, 10 ) TriggerAction( 1, GiveItem, 3401, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 3, "Obtained Hunter equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3425, 10 ) TriggerCondition( 1, HasItem, 3426, 10 ) TriggerAction( 1, TakeItem, 3425, 10 ) TriggerAction( 1, TakeItem, 3426, 10 ) TriggerAction( 1, GiveItem, 3402, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 3, "Obtained Herbalist equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3425, 10 ) TriggerCondition( 1, HasItem, 3426, 10 ) TriggerAction( 1, TakeItem, 3425, 10 ) TriggerAction( 1, TakeItem, 3426, 10 ) TriggerAction( 1, GiveItem, 3403, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 3, "Obtained Explorer equipment", MultiTrigger, GetMultiTrigger(), 1) Talk( 4, "Gannon: Incantation set items are Lv 40 equipments from Forsaken City and Dark Swamp. You need to bring me 10 El Runestone and 10 Cam Runestone in exchange. You can select the class for the equipment." ) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3404, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtained Crusader equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3405, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtained Champion equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3406, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtained Sharpshooter equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3407, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtain Cleric equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3408, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtained Seal Master equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3428, 10 ) TriggerCondition( 1, HasItem, 3429, 10 ) TriggerAction( 1, TakeItem, 3428, 10 ) TriggerAction( 1, TakeItem, 3429, 10 ) TriggerAction( 1, GiveItem, 3409, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 4, "Obtained Voyager equipment", MultiTrigger, GetMultiTrigger(), 1) Talk( 5, "Gannon: Incantation set items belonged to Demonic World Lv50 equipments. You will need to pass me 10 Ja Runestones and 10 Tef Runestones. You can select the related class too." ) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3410, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtained Crusader equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3411, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtained Champion equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3412, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtained Sharpshooter equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3413, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtain Cleric equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3414, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtained Seal Master equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3427, 10 ) TriggerCondition( 1, HasItem, 3430, 10 ) TriggerAction( 1, TakeItem, 3427, 10 ) TriggerAction( 1, TakeItem, 3430, 10 ) TriggerAction( 1, GiveItem, 3415, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 5, "Obtained Voyager equipment", MultiTrigger, GetMultiTrigger(), 1) Talk( 6, "Gannon: Enigma set items belonged to Demonic World Lv60 equipments. You will need to pass me 10 Ter Runestones and 10 Fa Runestones. You can select the related class too." ) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3416, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtained Crusader equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3417, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtained Champion equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3418, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtained Sharpshooter equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3419, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtain Cleric equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3420, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtained Seal Master equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 3455, 10 ) TriggerCondition( 1, HasItem, 3456, 10 ) TriggerAction( 1, TakeItem, 3455, 10 ) TriggerAction( 1, TakeItem, 3456, 10 ) TriggerAction( 1, GiveItem, 3421, 1 , 4) TriggerFailure( 1, JumpPage, 30 ) Text( 6, "Obtained Voyager equipment", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 0432, 1 ) TriggerCondition( 1, HasItem, 0433, 1 ) TriggerCondition( 1, HasItem, 0434, 1 ) TriggerCondition( 1, HasItem, 0435, 1 ) TriggerCondition( 1, HasMoney, 2000 ) TriggerAction( 1, TakeItem, 0432, 1 ) TriggerAction( 1, TakeItem, 0433, 1 ) TriggerAction( 1, TakeItem, 0434, 1 ) TriggerAction( 1, TakeItem, 0435, 1 ) TriggerAction( 1, TakeMoney, 2000 ) TriggerAction( 1, GiveItem, 1092, 1, 4 ) TriggerFailure( 1, JumpPage, 8 ) Talk( 7, "Gannon: Bring the 4 map fragments to me and I will combine a complete treasure map for you." ) Text( 7, "Combine Treasure Map",MultiTrigger, GetMultiTrigger(), 1) Talk( 8, "Gannon: When you have collected the 4 separate maps, look for me and bring along 2000G." ) InitTrigger() TriggerCondition( 1, HasItem, 2324, 5 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2324, 5 ) TriggerAction( 1, GiveItem, 1000, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Talk( 9, "Gannon: Ah? Can you give me your Fragment? It will be worth your while." ) Text( 9, "5 Illusion Fragments to exchange for 1 Burry Blueprint", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2324, 30 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2324, 30 ) TriggerAction( 1, GiveItem, 1001, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 9, "30 Illusion Fragments to exchange for 1 Encrypted Blueprint ", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2324, 100 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2324, 100 ) TriggerAction( 1, GiveItem, 1002, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 9, "100 Illusion Fragments to exchange for 1 Sealed Blueprint", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2324, 500 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2324, 500 ) TriggerAction( 1, GiveItem, 1003, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 9, "500 Illusion Fragments to exchange for 1 Invocation Blueprint", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2325, 1 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2325, 1 ) TriggerAction( 1, GiveItem, 4656, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Talk( 10, "Gannon: Its such a beautiful Illusion Heart. Let me use this ring to exchange." ) Text( 10, "Exchanged Flame of Fury", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2325, 1 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2325, 1 ) TriggerAction( 1, GiveItem, 4657, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 10, "Redeem Stable Cliff", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2325, 1 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2325, 1 ) TriggerAction( 1, GiveItem, 4658, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 10, "Redeem Wind of the Gentle Soul", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2325, 1 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2325, 1 ) TriggerAction( 1, GiveItem, 4659, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 10, "Redeem Entwined Rattan", MultiTrigger, GetMultiTrigger(), 1) InitTrigger() TriggerCondition( 1, HasItem, 2325, 1 ) TriggerCondition( 1, HasLeaveBagGrid, 1 ) TriggerCondition( 1, KitbagLock, 0 ) TriggerAction( 1, TakeItem, 2325, 1 ) TriggerAction( 1, GiveItem, 4660, 1 , 4) TriggerFailure( 1, JumpPage, 11 ) Text( 10, "Redeem Water of Miracle", MultiTrigger, GetMultiTrigger(), 1) Talk( 11, "You do not have the items required for exchanging, or your inventory might be binded or you do not have sufficient inventory slots." ) AddNpcMission ( 102 ) AddNpcMission ( 416 ) AddNpcMission ( 751 ) AddNpcMission ( 755 ) AddNpcMission ( 95 ) AddNpcMission ( 96 ) AddNpcMission ( 97 ) AddNpcMission ( 151 ) AddNpcMission ( 1227 ) AddNpcMission ( 342 ) AddNpcMission ( 343 ) AddNpcMission ( 344 ) AddNpcMission ( 345 ) AddNpcMission ( 346 ) AddNpcMission ( 347 ) AddNpcMission ( 348 ) AddNpcMission ( 349 ) AddNpcMission ( 350 ) AddNpcMission ( 351 ) AddNpcMission ( 352 ) AddNpcMission ( 353 ) AddNpcMission ( 354 ) AddNpcMission ( 355 ) AddNpcMission ( 5009 ) AddNpcMission ( 5015 ) AddNpcMission ( 5017 ) AddNpcMission ( 5024 ) AddNpcMission ( 5028 ) AddNpcMission ( 5031 ) AddNpcMission ( 5059 ) AddNpcMission ( 5064 ) end function el_talk15 () Talk (1, "magic summer: I dream to be a friend Pei cruel devil killed Locke. Brave soldier, if you can find for me the soul of my friend on behalf of the seven letters PEIMENG. I will take the collection of many years I give you the magic box. ") Text (1, "I would like to give me the magic ring", JumpPage, 2) AddNpcMission (6139) AddNpcMission (6161) AddNpcMission (6166) Talk (2, "said magician: Please find your lover, and a good team group, and then loudly singing to find a good man to marry a bar.") InitTrigger () TriggerCondition (1, HasItem, 2521, 1) ------------------ mall to buy Valentine's Day Ring TriggerCondition (1, ValentinesRingJudge) TriggerCondition (1, HasLeaveBagGrid, 1) TriggerCondition (1, KitbagLock, 0) TriggerAction (1, ValentinesRing) TriggerFailure (1, JumpPage, 3) Text (2, "marry a good man to find it, although I did not mind ... ...", MultiTrigger, GetMultiTrigger (), 1) Talk (3, "Where is the problem? Check whether the conditions to meet you") Text (3, "Back", JumpPage, 2) end --High Priest function npc_talk08() Talk( 1, "High Priest: I am very happy to see you around, you had finally decided to devote the word of God?") Text( 1, "I am looking forward to Marry.", JumpPage, 2) Text( 1, "What I need to marry!", JumpPage, 5) Text( 1, "Nah I have nothing to do here.", CloseTalk) Talk( 2, "High Priest: Nice to hear that these days! To marry first you need to get the Certificate, and that is not a easy task. You need to show us that you are ready to start a new life and a family with the person you love!") Text( 2, "I am ready!", JumpPage, 3) Talk (3, "High Priest: Please find your lover, and team with him up than you may live togher happy!.") InitTrigger () TriggerCondition (1, HasItem, 2521, 1) ------------------ mall to buy Valentine's Day Ring TriggerCondition (1, ValentinesRingJudge) TriggerCondition (1, HasLeaveBagGrid, 1) TriggerCondition (1, KitbagLock, 0) TriggerAction (1, ValentinesRing) TriggerFailure (1, JumpPage, 4) Text (3, "Yes I want to marry!", MultiTrigger, GetMultiTrigger (), 1) Talk (4, "Where is the problem? Check whether you meet the condtions!") Text (4, "Back", JumpPage, 2) Talk (5, "You need the Valentine's Day Ring and to be in Party with your Sweetheart than come to me to do the further process!") Text (5, "Back", JumpPage, 1) end --- NPC - Magsea 24 Holy Priestess - Ada 1 430 0 86248,330381 86248,330381 159 Old Shaitan City 14 0 r_talk70 0 99 Nun-Maylada 1 430 0 82300,353400 82300,353400 45 Shaitan City 13 0 npc_priest 0 1 High Priest - Gannon 1 23 0 86299,350092 86299,350092 264 Shaitan City 13 0 r_talk47 0 -- Missionsdk elseif conditions[i].func == ValentinesRingJudge then PRINT( "ConditionsTest:ValentinesRingJudge, p1 = ", conditions[i].p1 ) local ret = ValentinesRingJudge( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:ValentinesRingJudge = false" ) return LUA_FALSE end PRINT( "AcceptMission:npcid = %d ", npcid ) if mission.tp == NOMAL_MISSION or mission.tp == WORLD_MISSION then PRINT( "AcceptMission:Required number of empty slots in inventory:numgrid = ", mission.begin.baggrid ) local ret = HasLeaveBagGrid( character, mission.begin.baggrid ) if ret ~= LUA_TRUE then PRINT( "AcceptMission:insufficient inventory slot when character accept quest! num = ", mission.begin.baggrid ) BickerNotice( character, "Inventory space insufficient, requires "..mission.begin.baggrid.." space. Activation of quest failed!" ) return LUA_FALSE end PRINT( "AcceptMission:Required number of empty slots in inventory:numgrid = ", mission.missionlist[tpindex].begin.baggrid ) local numgrid = mission.missionlist[tpindex].begin.baggrid local ret = HasLeaveBagGrid( character, numgrid ) if ret ~= LUA_TRUE then PRINT( "AcceptMission:insufficient inventory slot when character accept quest! num = ", numgrid ) BickerNotice( character, "Inventory space insufficient, requires "..numgrid.." space. Activation of quest failed!" ) return LUA_FALSE end if mission.tp == NOMAL_MISSION or mission.tp == WORLD_MISSION then PRINT( "CompleteMission:Required number of empty slots in inventory:numgrid = ", mission.result.baggrid ) local ret = HasLeaveBagGrid( character, mission.result.baggrid ) if ret ~= LUA_TRUE then PRINT( "CompleteMission:insufficient inventory slot when character completes quest!num = ", mission.result.baggrid ) BickerNotice( character, "Inventory space insufficient, requires "..mission.result.baggrid.."1 slot. Completion of quest failed!" ) return LUA_FALSE end PRINT( "CompleteMission:Required number of empty slots in inventory:numgrid = ", mission.missionlist[index].result.baggrid ) local numgrid = mission.missionlist[index].result.baggrid local ret = HasLeaveBagGrid( character, numgrid ) if ret ~= LUA_TRUE then PRINT( "CompleteMission:insufficient inventory slot when character accept quest! num = ", numgrid ) BickerNotice( character, "Inventory space insufficient, requires "..numgrid.."1 slot. Completion of quest failed!" ) return LUA_FALSE end elseif conditions[i].func == HasLeaveBagGrid then PRINT( "ConditionsTest:HasLeaveBagGrid, p1 =", conditions[i].p1 ) local ret = HasLeaveBagGrid( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:HasLeaveBagGrid = false" ) return LUA_FALSE end PRINT( "CreateRandMission:Required number of empty slots in inventory:numgrid = ", mission.missionlist[tpindex].begin.baggrid ) local numgrid = mission.missionlist[tpindex].begin.baggrid local ret = HasLeaveBagGrid( character, numgrid ) if ret ~= LUA_TRUE then PRINT( "CreateRandMission:insufficient inventory slot when character accept quest! num = ", numgrid ) BickerNotice( character, "Inventory space insufficient, requires "..numgrid.." space. Activation of quest failed!" ) return LUA_FALSE, 0 end elseif conditions[i].func == KitbagLock then PRINT( "ConditionsTest:KitbagLock, p1 = ", conditions[i].p1 ) local ret = KitbagLock( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:KitbagLock = false" ) return LUA_FALSE end elseif conditions[i].func == ValentinesRing then PRINT( "ConditionsTest:ValentinesRing, p1 = ", conditions[i].p1 ) local ret = ValentinesRing( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:ValentinesRing = false" ) return LUA_FALSE end elseif conditions[i].func == ValentinesRingJudge then PRINT( "ConditionsTest:ValentinesRingJudge, p1 = ", conditions[i].p1 ) local ret = ValentinesRingJudge( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:ValentinesRingJudge = false" ) return LUA_FALSE end elseif actions[i].func == ValentinesRing then PRINT( "ActionsProc:ValentinesRing, p1 = ", actions[i].p1 ) local ret = ValentinesRing( character, actions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ActionsProc:ValentinesRing failed!" ) SystemNotice( character, "ActionsProc:ValentinesRing failed!" ) return LUA_FALSE end --NPCSDK elseif usCmd == CMD_CM_BLACKMARKET_EXCHANGE_REQ then --黑市兑换 local timeNum = ReadWord( rpk ) local srcID = ReadWord( rpk ) local srcNum = ReadWord( rpk ) local tarID = ReadWord( rpk ) local tarNum = ReadWord( rpk ) local byIndex = ReadWord( rpk ) local ret = KitbagLock( character, 0 ) if ret ~= LUA_TRUE then SystemNotice( character, "Inventory is binded. Unable to redeem" ) return end
  5. danny1ma

    Script Data Handling - Problem NPC

    Fixed done :D. I saw that was.
  6. danny1ma

    Script Data Handling - Problem NPC

    -- ---------------- -- Table Index's -- ---------------- MonsterKnowledge = {} RespawnBoss = {} BossToRecord = {} MonstersToRecord = {} -- ---------------- -- Bosses IDS -- ---------------- MonstersToRecord[1] = 805 MonstersToRecord[2] = 789 MonstersToRecord[3] = 1204 -- -------------------- -- Bosses Respawn Time -- -------------------- -- MonsterID / Time in seconds RespawnBoss[805] = 10800 RespawnBoss[789] = 10800 RespawnBoss[1204] = 14400
  7. danny1ma

    Script Data Handling - Problem NPC

    I do not understand what you want to say. explain to me a little better.
  8. danny1ma

    Compiler (Tool)

    Fallen link
  9. danny1ma

    Rebirth 2-3 bug

    I think I miss the forge download Forge.lua Here \ resource \ script \ calculate \ Forge.lua
  10. Good'm asking this script because it inadvertently pull and also why not open the serverdev so touches me is to ask if there could give me please.
  11. Well begins password home SwingLanceCloak-Fix-1.rar
  12. danny1ma

    EncDecTool

    link fallen
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