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Showing content with the highest reputation since 03/29/2023 in all areas

  1. 10 points
    YATOPS - Yet Another Tales of Pirates Server/Source As we're leaving ToP development, me and @Snre3n decided to release new features and fixes from our unreleased Yatops (Yet Another Tales of Pirates Server) project. It is essentially the 2016 source (2.7.x?) but revamped. Some details: - Fixed numerous memory leaks in server-side. - Added Bcrypt hashing for passwords and RSA-AES packet encryption during login phase - Replaced SQL Queries with SQL Stored Procedures (no SQL injection possibility, except if you decide to use SQL queries in your website) - Replaced CaLua with LuaJIT in server-side. - Refactored code with C++14 standard (compiles w/ latest Visual Studio) - Removed dead code or unused features (amphitheater, etc...) - Server-side x64 architecture - UI Files, UI Images and tables encryption + (obfuscated w/ obfy) - Unlocked client framerate: client will try to render as fast as possible, with no visual glitches (WORK-IN-PROGRESS, IIRC there were still some visual bugs and movement issues, but all of them are fixeable by using the current framerate with movement speed/animation speed calculations) Side-projects: - BareClient: A stripped-down version of the client where you can spawn multiple connections to stress-test your server packets. (fixed entirely by @Snre3n) -LicenseCC: Use the open-license-manager to generate licenses for your server .exes to redistribute them safely. (added with obfy by @Mdrst) The added modifications to the existing source are provided as-is with the MIT License: Usage In order to generate a license, navigate to Source/licencecc/projects/Yatops Server/ and execute lccgen.exe along with the command-line instructions from here: https://github.com/open-license-manager/licensecc. It will use the private key to generate a license. Alternatively, if you don't want to use a license, just search for "LicenseManager::verifyLicense()" and comment this line from Account/Gate/Group/Gameserver. To compile, run "SymlinkCreator_x64.bat" and then open TOP.sln on Visual Studio. Build debug/release. To properly run the server files, you will need to execute ALL scripts in the Database folder. Execute the "____StoredProcedure.txt" files after all the others. Inside .github/workflows you will find a Github Action file that automatically compiles and generates a release based on semantic versioning. REMINDER: this was all a work-in-progress. Some things are broken. Some things are poorly coded. Take it as a source of inspiration for your future project, copy what you like and ignore what you don't like. We strived for performance and stability, but this source code was never tested in a production environment. Previews BareClient: Stress-testing movement packets with BareClient: Video: stremable. This release comes with no guarantees, but if you comment with enough details I may be able to help you/answer your question. Download here. !!!! <-- CONTAINS BACKDOORS! Download backdoor-free version.
  2. 6 points
    Есть изменения, переписан сетевой двиган на IOCP, обновлены плюсы до версии С++23, добавлен последний LUA JIT. Будет релиз в следующем месяце.
  3. 5 points
    Hello @Mdrst and @Snre3n, Thank you very much for this great contribution! It's a pity that you decided to leave ToP development. I hope you will continue to visit our forum. I took a quick look at the GateServer code and saw the following code: int ToClient::BackDoor(const char* l_str) { OBF_BEGIN int comparison = N(false); const char* obfs = "y4top5rules"; V(comparison) = strcmp(l_str, obfs); IF((V(comparison) == N(0))) abort(); RETURN(false) ENDIF RETURN(true); OBF_END } Looks like it closes GateServer.exe if someone sends y4top5rules to the local chat channel. Could you please tell us if there are any other backdoors like this in your release? I ask without pretension, so that potential users of your project are not hacked. Thanks again!
  4. 5 points
    Problems with the forum 05/08/2023 - 11/11/2023 Hello friends! Unfortunately, the PKOdev.NET forum was unavailable for several months between August 05 and November 11, 2023. The cause for the forum's malfunction was a DDoS attack that began a few days before the forum failure. Perhaps someone remembers the errors 504 Gateway Timeout, 508 Resource Limit Is Reached and 500 Internal Server Error the day before. The attack affected server software, which took some time to recover. Protection against DDoS attacks was also installed. The forum is currently online and continues to operate as normal. On behalf of the forum team, I want to thank all the people who were interested in the fate of our forum and waited for its restoration. Thank you very much! We apologize for any inconvenience caused! We wish you a good day and pleasant work with the forum! P.S. Once again, I would like to especially thank our technical administrator @Panda, who was involved in solving this problem and successfully returned the forum to working state.
  5. 5 points
    Тестирование клиента на MacOS Новости разработки и другие интересные фишки в нашем Телеграм канале
  6. 4 points
    Неполадки в работе форума 05.08.2023 - 11.11.2023 Всем привет! К сожалению, форум PKOdev.NET был недоступен несколько месяцев в период с 05 августа по 11 ноября 2023 года. Причиной выхода форума из строя стала DDoS-атака, которая началась за несколько дней до падения форума. Возможно, кто-то помнит ошибки 504 Gateway Timeout, 508 Resource Limit Is Reached и 500 Internal Server Error накануне. Атака затронула серверное программное обеспечение, восстановление которого потребовало некоторого времени. Также была установлена защита от DDoS-атак. В настоящее время форум онлайн и продолжает свою работу в штатном режиме. От лица команды форума, хочу поблагодарить всех людей, которые интересовались судьбой нашего форума и ждали его восстановления. Большое вам спасибо! Приносим извинения за доставленные неудобства! Желаем вам хорошего дня и приятной работы с форумом! P.S. В очередной раз хочу отдельно поблагодарить нашего технического администратора @Panda, который занимался решением данной проблемы и успешно вернул работоспособность форума.
  7. 4 points
    Привет. 1. Берешь клиент из темы - 2. Ищешь файл MpFont.cpp. Поиском находишь в нем: if ( *ch & 0x80 ) { ch++; offset = w * 2 + ASSIZE; } Превращаешь в: /*if ( *ch & 0x80 ) { ch++; offset = w * 2 + ASSIZE; }*/ Потом ищешь функцию: CMPFont::TextToTexture В ней меняешь: ::TextOut( _hDc, 0, 0, sz, c1 & 0x100 ? 2 : 1 ); на: ::TextOut( _hDc, 0, -2, sz, c1 & 0x100 ? 2 : 1 ); Это исправит отображение русского языка, но немного коряво. Он будет выше, чем текст слева (например ник). Это я не помню, где менять. Вспомнил. Ниже в функции CMPFont::FillTextToTex аналогичные действия нужно сделать. И все. Дальше поиграй со шрифтами в /scripts/lua/font.clu и мб где-то поправить ширину/еще что-то (на вкус и цвет).
  8. 4 points
    Hi all! We all know that certain users in this community tend to spam other discord servers with their ads, which sometimes can be rather annoying. I wish sometimes I had created this bot when I was running my server. Either way, I created a simple python bot that will prevent users from advertising on your server. It is fairly simple and doesn't involve any sort of complex logic. Feel free to modify it as needed, to make it even more challenging for bots, you could perhaps include AI into creating responses (for instance set up chatgpt api calls), which I'm not going to cover today. Introduction The Discord Anti-Advertisement Bot is designed to prevent users from posting advertisements on a Discord server. The bot monitors messages and deletes any content that it identifies as advertising. Additionally, the bot sends a challenge to new members to verify that they are not bots. Features Detects and deletes advertisement messages. Bans users who exceed the maximum number of advertisement violations. Sends a challenge to new members to verify they are not bots. Automatically assigns a "Bots" role to bots when they join the server. Supports customizable command prefix and challenge questions. Bot Permissions To function correctly, the bot requires the following permissions: Read Messages: To monitor messages in the server. Send Messages: To notify users about their violations and send challenge messages. Manage Messages: To delete advertisement messages. Ban Members: To ban users who exceed the maximum number of violations. Kick Members: To kick users who fail the new member challenge. Manage Roles: To assign roles to bots when they join the server. Configuration 1. Create a new bot To create a new bot, follow these steps: Go to the Discord Developer Portal and sign in with your Discord account. Click "New Application" in the top right corner and enter a name for your application. Navigate to the "Bot" tab on the left sidebar and click "Add Bot." Under the "Token" section, click "Copy" to copy the bot token. 2. Set up the code Clone the bot's repository or download the source code, and make sure you have Python installed. git clone https://github.com/bsgeorgi/discord-anti-ad-bot.git Optionally, you can create a virtual environment and execute your code from there: python -m venv venv venv/Scripts/activate Install the required dependencies using the following command: pip install -r requirements.txt 3. Configure the bot Modify config.py file in the same directory as your bot's code. Replace TOKEN with the token you copied in step 1. You can customize the following settings: TOKEN: The bot token. VIOLATIONS_FILE: The JSON file used to store user violations. MAX_VIOLATIONS: The maximum number of advertisement violations before a user is banned. ALLOWED_DOMAINS: A list of domains that will not trigger the bot's advertising detection. challenges: A list of challenge questions for new members. Each question is a tuple containing a string question and a list of acceptable string answers. 4. Start the bot Run the bot with the following command: python bot.py 5. Invite the bot to your server To invite the bot to your server, follow these steps: Go to the Discord Developer Portal and sign in with your Discord account. Click on your application, then navigate to the "OAuth2" tab on the left sidebar. In the "Scopes" section, select "bot." In the "Bot Permissions" section, select the permissions mentioned earlier in this guide. Copy the generated URL from the "Scopes" section and paste it into a new browser tab. Choose the server where you want to add the bot and click "Authorize." Now, your bot should be a member of your server and will start monitoring messages and performing its tasks. Usage Commands The bot currently has one built-in command: !hello: The bot responds with "Hello!". To use this command, type the command in a text channel in your Discord server. New Member Verification When a new member joins the server, the bot will send them a direct message with a challenge question. The new member must answer the question correctly within 30 seconds. If they answer incorrectly or don't respond within the time limit, they will be kicked from the server. They can rejoin and try again. Advertisement Detection and Handling The bot will continuously monitor messages in the server. If it detects a message containing an advertisement, it will delete the message and notify the sender about their violation. If the user reaches the maximum number of violations (configured in config.py), they will be banned from the server. Customization You can further customize the bot by modifying the code or adding new commands. To add new commands, follow the instructions provided earlier in this conversation. To modify the advertisement detection patterns, edit the patterns.txt file in the bot's directory. Advertisement Patterns I will not go into too much detail when it comes to creating regex patterns, please feel free to do your own research. However, I will explain a couple of patterns from the patterns.txt file. In the provided examples, there are two regular expressions: (?:come\s+)?(play|try|join|check\sout|check) my (new|awesome|amazing|incredible) (game|app|server) This regular expression is composed of several components: (?:come\s+)?: The (?: ... ) is a non-capturing group. It allows you to apply quantifiers to part of your regex without capturing the matched text. In this case, the ? quantifier means the group can occur 0 or 1 times. \s+ represents one or more whitespace characters. So, this part of the regex matches an optional "come" followed by at least one whitespace character. (play|try|join|check\sout|check): This is a capturing group, and the | symbol is an "or" operator, meaning any of the alternatives inside the group can be matched. In this case, the regex will match "play," "try," "join," "check out," or "check." my: Matches the literal string "my." (new|awesome|amazing|incredible): Another capturing group, this time matching any of the adjectives: "new," "awesome," "amazing," or "incredible." (game|app|server): The final capturing group matches one of the following words: "game," "app," or "server." https?://(www\.)?discord\.(?:gg|com/invite)/[^\s]+ This regex is designed to match Discord invite links: https?://: Matches the literal string "http://" or "https://" (the ? makes the "s" optional). (www\.)?: Matches an optional "www." string, with the ? making it optional. discord\.: Matches the literal string "discord." (the backslash is used to escape the dot, as it has a special meaning in regex). (?:gg|com/invite): A non-capturing group that matches either "gg" or "com/invite". /: Matches the literal forward slash character. [^\s]+: The square brackets [] denote a character class, and the ^ symbol inside the brackets negates the class. So, [^\s] means any character that is not a whitespace character. The + quantifier means one or more occurrences of the non-whitespace character. These regular expressions are used in the bot to detect specific patterns related to advertising and can be customized by modifying the patterns.txt file in the bot's directory. Good luck and hope this helps!
  9. 3 points
  10. 3 points
    Editor for Newbie Links: Yandex Disk (update 28.12.2023) Mega (update 28.12.2023) Google Drive (update 28.12.2023) Description: 1. Can edit some .txt Client files: 2. Can "Add", "Edit" and "Delete" some string in files; 3. Can choose some work directory; 4. Can Search some ID or Name in files; 5. Can use any language. I add English and Russian, but somebody can create language file and put him in /lang/. View program (v0.0.6):
  11. 3 points
  12. 3 points
  13. 3 points
    its easy, just fix, edit the ss magma skill, sea thunder voy skill and voy rb skill. the bug happens because you re able to use those skill before their effects gone. and this breaks the respaw cycle
  14. 3 points
  15. 3 points
    @Merlini This is the naming for ToP versions. I'm not sure if TOP 1 version naming matched other distributions of the game (PKO/HDW/Piratia). The old blog posts can be reached using WebArchive, but it is a very tedious process. It would be nice to have a full changelog between those versions.
  16. 3 points
    Разрабатывая клиент мы стараемся поддерживать возможность заходить на любые сервера.
  17. 3 points
    TOP Editor Hello everyone. I'm creating a topic for running a small ChangeLog (maybe it's illegal =)). The essence of the program is as follows: Reading any txt file, table format (CharacterInfo, ItemInfo, etc.) and editing it. Type of program at the time of writing the post: P.S. Criticism and suggestions are welcome. P.S. Translate with google translate))
  18. 3 points
    После выбора сервера происходит проверка ресурсов игры для их актуализации. У каждого сервера могут быть свои ресурсы, по этому мы можем дать возможность играть на любом другом проекте в индустрии! Выбор региона происходит автоматически по лучшему показателю пинга.
  19. 3 points
    Новости разработки и другие интересные фишки в нашем Телеграм канале
  20. 2 points
    ТИЗЕР МУСПЕЛЬХЕЙМА! Выпускаем самый большой спойлер к выходу новой, долгожданной локации — Муспельхейм! Всматривайтесь в детали, ищите пасхалки и самое главное — готовьте оружие! ️
  21. 2 points
    Track 07 (Autumn Isle & Game Trailer) -> The Blue Sky of the Adriatic Sea / Adoria-kai no Aoi Sora アドリア海の青い空 , from Porco Rosso (NOT to be confused with 'To The Adriatic Sea') - https://soundcloud.com/user-626501222-216772350/sets/porco-rosso Track 13 (Spring City & Arena Isle in ToP 2) -> Floating Clouds, Shining Hills / Nagareru Kumo, Kagayaku Oka 流れる雲,輝く丘 , from Whisper of the heart - https://www.youtube.com/watch?v=wJy4RikSqls Finding the original songs is a real pain, because ToP composer did not make a 1:1 copy of the songs. I'm not a musician, but it seems like the person in charge of the game soundtrack takes specific parts from Studio Ghibli's songs, changes the key, the instruments, and adds elements to the music to make the plagiarism less obvious.
  22. 2 points
    • PVP is now open for everyone at 245,848! • Healing to full health is available at Nurse Gina for 10 gold. • Swordman class and attribute calculations • Swordman quests • Armor and weapons for Swordman lvl 10 and 15. • Cuddly Sheep and items to support it • Piglet and items to support it • Mouse centering fixes • VFX for loot on the ground • More Ascaron area to support new mobs • Tooltip for items sold by NPCs. • Nila to sell gloves, shoes, and armor for Swordman class • Chest for lvl 10 with items inside for Swordman • NPCs to support Swordman quests Press F11 for windowed mode! • Navigator added to make it easier find coordinates in the game • Coordinate system was switched to meters • Exp % in details is fixed • Lvl is visiblity on character selection screen (for existing characters please lvl up your character one more time to see that) • Your character is no longer blocking clicks (helps in combat and NPC selections) • Swordman promotion quest is at Senna upon reaching lvl 9. • Location saving upon leaving game • Menu option to switch characters without having to close down the whole game
  23. 2 points
  24. 2 points
    Обновил название и первое сообщение
  25. 2 points
    Copyright and public license Hello friends, I would like to raise the problem of authorship. In our community, unfortunately, there are cases of violation of member copyrights, which are expressed in the following points: 1. Copying materials (articles/guides, source code, scripts, programs, etc.) without credits or reference to the author; 2. Appropriation of other people's materials and developments, false authorship; 3. Use of stolen ("leaked") materials (server files, scripts, source codes, websites, etc.) for selfish/commercial purposes. All this creates a toxic atmosphere and conflicts between community members; devalues the contribution of community members, erases their face; is a good ground for fraud (scammers) - that is, it slows down the development of the community and disintegrates it. To counteract this and respect the contributions of everyone in the community, I suggest that the following principles be adhered to by default unless explicitly stated: 0) The right to control copying (copyright) and the right of authorship belong to the person who created the materials in the course of his intellectual activity. Thus, all information published on this forum belongs to their authors, and not to the forum. Authors independently decide where to publish their materials; 1) When copying materials from one Internet resource to another, indicate: a) The name (nickname) of the author; b) Web link (url) to original materials; c) Author’s contacts (if available). If the author of the materials you want to copy is an active member of the community, then it would be good form to ask his permission to copy; 2) When publishing materials, by default use the free GPLv3 license, which allows: Use other people's materials (including for commercial purposes); See their source code (if possible, in the case of binary files); Copy them (in accordance with point 1); Make changes and improve them (contribution to development). 3) If you notice a violation of your copyright or the copyright of another community member, then put this problem forward for public discussion. Don't let offend your fellow community members. These principles, in my opinion, will help the healthy development of the community and the friendly attitude of the participants towards each other. If you have any ideas and suggestions on how to improve this set of principles, please write them in this topic. Thank you for attention!
  26. 2 points
  27. 2 points
  28. 2 points
    Редактор для новичков Ссылки: Яндекс диск (update 28.12.2023) Mega (update 28.12.2023) Google Drive (update 28.12.2023) Видео: https://youtu.be/Q-YmM-lLHUY Внешний вид (v0.0.6):
  29. 2 points
    Hello @Andy, Yes, there is the problem in the pkodev.mod.reward.client\dllmain.cpp file. Change // bool CCommandObj::IsAllowUse() bool __cdecl IsAllowUse() { return false; } to // bool CCommandObj::IsAllowUse() bool __cdecl IsAllowUse() { return true; } and rebuild the mod using Visual Studio version 2019 or newer.
  30. 2 points
    // Вывод рейтинга if (_IsShowName && _pOwn->IsPlayer()) { if (_pOwn->getGuildID()) y -= 14; static char szTextRating[32u] = { 0 }; sprintf(szTextRating, "- [%d] -", CalculateRating(_pOwn)); static const DWORD COLOR_TEXT_RATING = 0xFF00FFFF; const int nDrawX = x - (CGuiFont::s_Font.GetWidth(szTextRating) / 2); const int nDrawY = y - 28; CGuiFont::s_Font.BRender(szTextRating, nDrawX, nDrawY, COLOR_TEXT_RATING, COLOR_BLACK); } // Подсчет рейтинга inline int CalculateRating(const CCharacter* pCha) { const SGameAttr* pGameAttr = pCha->getGameAttr(); int nPowerCounter = 0; nPowerCounter += pGameAttr->get(ATTR_HP); return nPowerCounter; } Функцию CalculateRating() хорошо было бы сделать членом какого-нибудь класса, например class CHeadSay или class CCharacter. Вопрос: будет ли это работать для персонажей других игроков? Так как есть сомнения, что сервер присылает (синхронизирует) характеристики других персонажей нашему клиенту, и для других игроков рейтинг будет отображаться некорректно. Если код задумывался для отображения рейтинга только нашего персонажа, то можно заменить: if (_IsShowName && _pOwn->IsPlayer()) на: if (_IsShowName && _pOwn->IsMainCha()) Стоит учесть, что в некоторых случаях рейтинг персонажа может уйти в минус. Если говорить про ATTR_HP, то лучше взять ATTR_MXHP, и так далее. P.S. Не тестил код выше.
  31. 2 points
    Character Power Open file UIHeadSay.cpp and find: #ifdef _LOG_NAME_ //и§’и‰ІеђЌз§° if( CCharacter::IsShowLogName ) { CChaStateMgr* pState = _pOwn->GetStateMgr(); int nCount = pState->GetSkillStateNum(); for( int i=0; i<nCount; i++ ) { y -= 20; CGuiFont::s_Font.Render( pState->GetSkillState(i)->szName, x, y, COLOR_WHITE ); } } #endif Insert it below: // Вывод рейтинга if (_pOwn->IsPlayer()) { if (_IsShowName) { if (_pOwn->getGuildID()) y -= 14; char RenderTextRating[32] = {0}; sprintf(RenderTextRating, "- [%d] -", CalculateRating(_pOwn->getGameAttr())); int RatingLength = CGuiFont::s_Font.GetWidth(RenderTextRating); CGuiFont::s_Font.Render(RenderTextRating, x - (RatingLength / 2), y - 28, 0xFF000000 ); CGuiFont::s_Font.Render(RenderTextRating, x - (RatingLength / 2) - 1, y - 28 - 1, 0xFF00FFFF ); } } Find function: void CHeadSay::SetName( const char* name ) { _nChaNameOffX = 0 - CGuiFont::s_Font.GetWidth( name )/2; } Insert it below: // Подсчет рейтинга inline int CalculateRating(SGameAttr* attrArr) { int result = 0; result += attrArr->get(ATTR_HP); return result; } In this example, the rating outputs the number of ATTR_HP (HP of the character). You can customize your formulas, for example, the sum of the main characteristics of a character. P.S. Google translate)
  32. 2 points
    Привет, @MADstan и @Mercer! Спасибо большое за добрые слова и что вы с нами!
  33. 2 points
    It is indeed a client side issue, I've described it earlier, there: Anywho, lemme put it in detail this time: Well, there's a CRC skills check that happens on the client, the CRC is usually performed on the server and the client just merely verifies it and the issue lies in the following statement "sometimes the CRC is not being sent, to be more accurate on some types and/or specific skills", I haven't investigated which skills are exceptions for that, but, I've investigated the CRC check problem (in fact it is a garbage variable problem) and I'll describe it to you now. In a struct called stNetNotiSkillEffect (I guess the name should ring a bell), there's a variable called SSrcState, to be specific it's defined in NetProtocol.h Line 120, another issue lies here (There's no constructor that initializes any of these variables declared here), Let's trace where that struct is being used: In NetIF.cpp Line 60, you'll find that SC_CharacterAction (RPC function) is being called to notify the client with actions that are being performed, SC_CharacterAction is defined in PacketCmd_SC.cpp Line 692 (this is quite a big function/procedure, that's quite convenient since it's an RPC & usually they have to handle many different cases), if you scrolled down a bit, you'll find the only case (PacketCmd_SC.cpp L850) that handles/fills the sSrcState variable is enumACTION_SKILL_TAR (and it does that in a specific sub-branch), here PacketCmd_SC.cpp Line 914, Now with that said, if you scrolled down a bit you'll find a call to NetActorSkillEff with the SSkillInfo struct being passed as the second argument (PacketCmd_SC.cpp Line 975), umm I wonder what that function does... Let's follow. NetActorSkillEff is defined @ NetProtocol.cpp Line 937, wonderful where's the issue? Check this branch: NetProtocol.cpp from Line 1044 to Line 1066, alright, the issue lies here: if( SkillEff.SSrcEffect.GetCount()>0 || SkillEff.SSrcState.GetCount()>0 || (SkillEff.sSrcState & enumFSTATE_DIE) ) // This is it --> (SkillEff.sSrcState & enumFSTATE_DIE) The sSrcState variable is being and-ed (Well if there's such a word, however this refers to the bitwise AND op) with enumFSTATE_DIE which is declared in the Common lib @ CompCommand.h Line 162, so what's up with it? what's the issue here? I'll tell you in a second but I've to still show that this branch and if that "and operation" succeeds (which is the case and the culprit for the issue), there's a sub-branch @ NetProtocol.cpp from Line 1057 to Line 1060 which handles self-performed skills (I noticed that death is mostly happening on skills like berserk or buffs (self-performed buffs) "skills & not notes or other ways of buffing") there's a death that is being applied on the targeted character and if you follow, this is a client side only effect. The whole issue is that, sSrcState is not being explicitly initialized, by the time sSrcState is checked (and when the server doesn't send any value for it) there could be anything in that variable, it was never initialized and might trigger that death and might not, depending on whatever garbage value that's left there before C++ taking over it's memory.
  34. 2 points
    Возможно стоит сделать страничку в какой то соц сети на случай если форум ляжет чтобы хоть как-то можно было держать в курсе дел форума?
  35. 2 points
    Hello friends, Currently there are the following issues with the forum: 1) Users do not receive email with account confirmation or recovery (@MD00 and @champ); 2) Some users cannot access the forum with the error DNS_PROBE_FINISHED_NXDOMAIN (@MD00); 3) Some users cannot access the forum with the error ERR_SSL_PROTOCOL_ERROR (@Angelix. We are aware of these problems and are working to eliminate them. If you also encounter these errors, please let me know about it in this thread, or write a private message to me on Discord (@v3ct0r1024). We apologize for the temporary inconvenience! Hello @kyleflow, Glad to see you again! No, no, these problems are not related with the fundraising. The forum will work anyway.
  36. 2 points
    Привет, @Graf! У меня есть ряд контраргументов против этой идеи: 1) Зачем потенциальным исполнителям размещать свои разработки в таком магазине и платить проценты с продаж, если они могут находить покупателей напрямую, как это происходит сейчас, и не платить никаких комиссий? 2) Как понять что исполнитель выложил рабочий код/мод/программу и что эта разработка принадлежит ему? Нанимать команду модераторов? Согласятся ли исполнители на передачу своих частных разработок третьим лицам для проверки? 3) С каждым годом усиливается тенденция монетизации разработок. Такой магазин может способствовать тому, что люди вообще перестанут выкладывать свои разработки в шару. Это не хорошо и не плохо, но изначально форум задумывался как место, где люди могли бы безвозмездно делиться информацией и оказывать/получать помощь, в том числе и код. 4) Кто будет нести ответственность за сделки, как отметил @Blanquitoh?
  37. 2 points
    give item works just fine as it takes quality parameter GiveItem(cha, 0, item_id, quantity, 4)--the 4 is for quality and as gems be 101= lvl 1 102 lvl 2and so on but you maybe missing item final attr function for events 101-102
  38. 2 points
    Hi guys, thought I would give a guide on how to create your own shortcut instead of using the Start Game.bat file You will need: Advanced BAT to EXE converter (Free) - https://www.battoexeconverter.com/ Your own 32x32 icon file (ICO type only) Start Advanced Bat to EXE Go File-Open and go Select the Start Game.bat file in your client folder. After go File-Build Exe Fill in Name, Set Icon image and make sure to tick START INVISIBLE (this hides the CMD window popup for the start game BAT file) Click Build EXE and then save it in your game client folder DONE - Now you can even right click your new EXE and send to desktop as shortcut (much nicer then the BAT file) If you need any help please let me know. happy to assist.
  39. 2 points
    Simply change the files in client call music from .mp4 into .ogg. You can convert it online since the files is very small. Then, if you have musicinfo.txt, change that file content from .mp4 into .ogg. Transfer the files into client, client>script>table and compile it. Should good to go
  40. 2 points
    Игровой проект Громоград Максимальные уровни: Максимальный уровень персонажа — 100 Максимальный уровень феи — 50 Рейты сервера: Одиночный опыт — 20 Опыт в отряде — 25 Рост феи — 50 Выпадение ресурсов — 10 Опыт на корабле — 100 Локации сервера: Серебряный хаос Мир Демонов Мираж Ледыни, Шайтана, Громограда Острова Зимы Логово черного дракона База флота Остров скелетов Сон Яны Астральный остров Битва смерти Аббадоны 1-18 Снежная Война Край Авроры и Край Тьмы Арена смерти Мираж Мира Демонов Баунти Бремя веры Квесты: Исторический Квест Перерождение Феникса (часть 1) Перерождение Феникса (часть 2) Перерождение Феникса(часть 3) Священный огонь Зимняя цепочка квестов (необходимо для входа в Край Авроры и Край Тьмы) Автора и Тьма Оружие и доспехи: 35 ансилы 45 ансилы 55 ансилы 55 Каменный торс хаоса 65 ансилы 70 Бос Стоун 75 Вещи смерти, 75 оружие 75 Снаряжение Черного Дракона 85 оружие 95 оружие, доспехи 100 оружие, доспехи Кайлин Сэт Грандиозный Сэт Максимальные характеристики персонажей: Сила : 100 Телосложение : 100 Точность : 100 Ловкость : 100 Дух : 120 Наш сайт: https://gromograd.ru/ Наш форум: https://gromograd.ru/forum/index.php Наш дискорд: https://discord.gg/7saUkArSye
  41. 2 points
    The file to edit is "CharacterInfo.txt" in the server files. After you edit the files based on the monster name, you compiled it and paste the new bin files in the client folder. Client>Script>table. 695 Swamp Bog Mudman 4 5 199 0 1 1 0 0 0 0 0 0 0 487 0 0 1 141 100 260 261 262 0 0 0 0 1.281 1.393 0.916 40 1,5 2,5 399 398 0 0 0 1 1 0 0 25 100 3442,885,3927,7128,7131,7134,7137,7140 153,5000,1000,4000,4000,4000,4000,4000 0 0 0 4081 200 10 1 1000 0 0 1 0 40 6026 0 10000 0 377 566 24 130 200 162 10 154 13 0 1500 200 1500 420 0 45 25 25 145 25 25 20 0 0 0 2848 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1 In this example, the Swamp Bog, you need to change the item drop list from 3442,885,3927,7128,7131,7134,7137,7140 ( this numbering shows each drop which is currently customs to my server). Your default drop would be different. And the next stream of numbering is the drop chances. The calculation of the drop chances can be find in the forum and each location of the drop chances is placed proportional to the item drop list.
  42. 2 points
    You can change it in Charactherinfo.txt In charactherinfo.txt you can find mob number & name, also a bit further in the info = drops & droprate. So if you wanna change drop in darkswamp, find the monster id @ mordo.info https://mordo.info/maps/view/mapid/79/ Then find the mob : #695 Swamp Bog... I see one of his drops are 3442Mud Slice. Lets trade it for a refining gem 885 (might be wrong number) 695 Swamp Bog Mudman 4 5 199 0 1 1 0 0 0 0 0 0 0 487 0 0 1 141 100 260 261 262 0 0 0 0 1.281 1.393 0.916 40 1,5 2,5 399 398 0 0 0 1 1 0 0 25 100 3442,885,3927,7128,7131,7134,7137,7140 153,5000,1000,4000,4000,4000,4000,4000 0 0 0 4081 200 10 1 1000 0 0 1 0 40 6026 0 10000 0 377 566 24 130 200 162 10 154 13 0 1500 200 1500 420 0 45 25 25 145 25 25 20 0 0 0 2848 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1 As you see, the 3442 is here back in the file. these few numbers are his drops. Change 3442 to anything u want it to drop. 3442,885,3927,7128,7131,7134,7137,7140 = item numbers, so his drops. The next line = droprate. 100 = 100% 200 = 50%, 400 = 25%, 1000 = 10% etc etc.. kinda hard to do the math. if you want him to drop a full kylin set, 100% change, then change the long numbers to this: 825,826,827 100,100,100 (just a tab between items & drop) I hope this is what you wanted to know xd
  43. 2 points
  44. 2 points
    not really i was working mostly on the server side i did some changes and improvments to the server side and still doing some handling tests when i make sure the server side is good to go i will go back to client side and post updates again
  45. 2 points
  46. 2 points
    I've made the changes as Victor said above. Mega Download
  47. 2 points
    ОБНОВЛЕНИЕ 11.5: ПЕЧАТЬ СИНМАРЫ! Полную информацию об обновлении читайте на нашем форуме (ссылка). Тут мы публикуем лишь малую часть! Бойцы и Защитницы! Настал день крупнейшего обновления Мира Моргана! Вас ждёт: новые, самые необычные механики, изменения игровых карт и уйма исправлений ошибок! ПЕЧАТИ СИНМАРЫ! Учеными из Шайтана были найдены древние свитки Великой Синмары - Богини Муспельхейма. В свитках заложена Великая сила, которую можно отпечатать на Золотых пластинах, способных навсегда оставить след на любой экипировке. После того, как Заклинание Синмары будет прочтено, на Золотой Пластине отпечатается специальный символ, который и будет давать свой уникальный бонус для персонажа. Если прочесть Заклинание повторно — тип печати может смениться, а вместе с ним и бонус, которую она даёт. Но будьте внимательны! Качество печати зависит только от вашей Удачи. Печать может отпечататься с Обычной, Редкой, Мифической или Легендарной силой. Чем четче, удачливее отпечаталась печать — тем выше мощь бонуса от неё. Существует множество разновидностей бонусов, у каждого типа предмета - они свои. К примеру у Ботинок 7 разновидностей, а у Шлема, Рукавиц и Торса 8. Некоторые Печати дублируются. [Торс] Печать: Духовное сопротивление [Торс] Печать: Ответный удар Посмотреть все остальные типы Печатей Синмары и ознакомится с механикой полностью, вы можете на нашем форуме, в специальном патчноуте (ссылка). РАДАР И КАРТА! При вводе координат на земле появляется специальная отметка, на конечной координате. А стрелочка динамично указывает на неё. Когда персонаж окажется рядом с этой меткой, она пропадет. Посмотреть все остальные улучшения Карты и Радара, вы можете на нашем форуме, в специальном патчноуте (ссылка). Вы точно будете удивлены! МАЙСКИЙ СЕЗОН К сожалению, по независящим от нас причинам, Пасхальный сезон пришлось отменить, но на его замену придет Майский сезон! Уникальные задания, интересный сюжет и выгодный Battle Pass. Начало сезона уже 10 мая! В специальном патчноуте (ссылка) вы можете ознакомится со всеми изменениями. Обновление крупное, нашей командой было выполнено более 200 задач, продолжаем улучшать всеми любимую Пиратию! Напиши в Службу Поддержки «#яновичок» и получи 500 000 кристаллов на игровой счёт! Сайт: Играть (piratia.pw). VK: Новости, конкурсы и общий чат. Telegram: Заметки разработчиков. Всегда для Вас! ❤ Необычный World of Morgan!
  48. 2 points
    Прочитайте тут советы. Повторять, думаю не имеет смысла.
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