So as many know, there has been an exploit going around, it's almost the same pattern, such that GroupServer loses socket connect with GateServer.
Has anyone out there know a solution for this such that it can be reproduced? Checked logs and did not find quite much about it. However, I have found that of
MP_TEAM_CREATE() send ToGameServer data to GateServer.
This is a significant loss in the hopes of server admins running servers, as much have been closed due to this.
and as a result if a person parties another, they will experience a disconnection.
If chat they will disconnect.
Experiencing this I have found that -> If disconnect character with a 2nd client, the potential error is fixed, but it is a hassle to doing this over and over everytime exploit is done comparableto restarting Group/Gate.
Results is with and without filter = same. This is not a packet issue I assume, as limitations have applied but results the same.