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Showing content with the highest reputation on 10/01/2018 in all areas

  1. 1 point
    Change Energy Level. Example: DoE is 7000,7000 = Red Change 7000,7000 to 5000,5000 = Purple (Sealed Color) You can use CSved and then open your ItemInfo for reading Columns easier //ID Item Name ICON Item Model Lance Texture Carsise Texture Phyllis Texture Ami Texture Ship Symbol ship siz number Type obtain prefix rate set ID Forging Level Stable value only ID Tradeable Or Not picked Discard Confirm to delete stackable is it instantiation SELLING PRICE Lance=1,Carise=2,Phyliss=3,Ami=4 Character Level Class Character Nick Character Reputation item can equip location item switch location item obtain into location determine Str modulus bonus Agi modulus bonus Dex modulus bonus Con modulus bonus Spr modulus bonus Luk modulus bonus ASPD Bonus ???????? ????????? ????????? Percent Def Bonus Percent HP Bonus Percent SP Bonus flee modulus bonus Hit modulus bonus crt modulus bonus mf modulus bonus hrec modulus bonus srec modulus bonus mspd modulus bonus col modulus bonus STR (STAT) AGI (STAT) ACC (STAT) CON (STAT) SPR (STAT) Lukconstant bonus ???????? ???????? Min Attack Power Max Attack Power + Defense + Max HP Bonus + Max SP Bonus + Dodge Rate Bonus hitconstant bonus crtconstant bonus mfconstant bonus HP Recovery Speed Bonus SP Recovery Speed Bonus + MSPD Bonus colconstant bonus Physical Resist item left hand exert identifier Item Energy Durability Max instantiation hole value Ship durability recovered can contain cannon quantity ship member count member label Cargo Capacity Fuel consumption Cannonball Path of Flight speed ship movement speed usage effect display effect item bind effect item bind effect dummy Display item effect (item put at object slot 1 to show effect) item drop model effect item usage effect Description (Item level) Remark 0775 Dance of Evanescence w0204 10100001 01010021 02010006 01010021 0 0 00 1 10 0 0 4 1 1 1 1 1 1 1 0 1,3 55 9,10 0 0 9,6 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 90,90 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 4,4 4,4 0,0 0,0 0,0 0,0 0,0 0,0 128,134 156,166 0,0 60,60 0,0 8,8 0,0 0,0 0,0 0,0 4,4 0,0 0,0 0,0 1 7000,7000 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  2. 1 point
    ----Modified Forge Rate---- --1 = 100% 0.X or .X = that % I.E: .2 or 0.20 = 20% local Check_A local CheckFaild if Baoshi_NeedLv < 4 then --Gem Below Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 4 then -- Gem Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 5 then -- Gem Lv5 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 6 then -- Gem Lv6 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 7 then -- Gem Lv7 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 8 then -- Gem Lv8 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 9 then -- Gem Lv9 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) end -- Combine Rate function Check_CG_HechengBS ( Item_Lv , Item_Type , Sklv ) Item_Lv = Item_Lv - 1 if Item_Type == 49 then local a local b if Item_Lv < 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 4 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 5 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 6 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 7 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 8 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 9 then a = 1 b = Percentage_Random ( a ) end
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  6. 1 point
    add it to client scripts\lua\mission missioninfo.lua
  7. 1 point
    Hello @FapFap! Creating such function we will call the SQL.Execute() from LuaSQL and the UPDATE Statement of SQL: SQL Update Statement sample of script: function GiveMallPoints(role,amount) local characterID,characterName,accountName = GetPlayerID(GetChaPlayer(role)),GetChaDefaultName(role),GetActName(role) SQL.Execute("UPDATE GameDB.dbo.account SET mall_points = mall_points + "..amount.." WHERE con_name = '"..accountName.."'") LG('LuaSql','[GiveMallPoints] = ChaID:['..characterID..'] ChaName:['..characterName..'] ActName['..accountName..'] successfully added '..amount..' mall_points.') end for usage, just call function name and params on itemeffect and replace amount param to points which will be added to account.
  8. 0 points
    Hello people, Today i bring you a new system i created as a web service. Please leave a comment below with any doubt or review. My server client link: If you want to test this system on my server, please contact me on discord or private message and ill create an account for the game.
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