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  1. Today
  2. Bytific Firewall

    You waited for me to leave to post it but when i needed to work on it, u just said "no". SMH
  3. Estas?

    1. Ximboliex

      Ximboliex

      Si, Que onda we:v :x

    2. Ximboliex

      Ximboliex

      Ecribeme a mensajes directos respondo mas rapido... Discord o Whatsapp :)

  4. I have a question i forgot how to edit specific character jobs example Lance for champion etc Thanks in advance
  5. Yesterday
  6. please please Me Ayudaron una Ves pero eh Olvidadoo ALGUIEN PORAIIII 20 mint no hace nada
  7. Last week
  8. They are a worldwide known company, the best servers running right now are using that host, OVH support is really cool and they do their job really well.And also the anti-DDoS is built in with the VPS/Dedicated Server.And they do offer for Dedicated Servers two type of anti-DDoS, Game & Normal anti-DDoS.
  9. Treasure Pirates Online

    connection failed...
  10. @x3w0r OVH sell anti ddos or vps/dedi for server?
  11. DreamSea Online NEW SERVER!

    when me start in argent or other map??
  12. tales of pirats new server!!!

    new server !!!!! meduim server come come Website: http://princetales.online/ guide: http://princetales.online/index.php?act=faq Discord: https://discord.gg/mWMzP Join Discord for news! Exp: 6x Exp every weeked: 12x Party exp: 5x Drop : Custom Pet growth: 20x Ship: 4x *Offline Stall *Pucca *Free Lunch *Hexatlon *Mobs Challenger give Crystal(IGSP) Imps *Dream Island Full *Winter Island Full *Chaos Argent, AI, CTP,TM,DW,DS +++ *Unseal 45,50,55,65,70 NPC *Unseal 75,95 and Stone 70 Boss Drop we wwait you!! Enjoy ... ur brother:DrDrug
  13. Something called 'Anti-DDOS' does not exist.There are few programs there called 'Anti-DDOS' while all they do is find an IP that is, for example, logging many accounts simultaneously or refreshing the website a lot and bans it. If you want to be DDoS protected, refer to www.ovh.com, they do mitigate DDoS attacks really well by taking the traffic of the attack and sending it to one of their own servers so you don't really get affected.
  14. Admiral Cloak

    BUMP
  15. Looking for

    Hello guys! (nd girls) I am looking for someone who can extend the limit of skillinfo, iteminfo, characterinfo, skilleff, and etc. I already read the guide but i can't make it work. If you can help me out we will be best friends forever, lol. Much love, Jorik
  16. Treasure Pirates Online

    Lol, hard to find a original name? 😂
  17. 1.38 PKO 1.38 [RUS]

    Обновление серверных файлов до v1.07: Добавил защиту от рисования скиллов by V3ct0r Добавил защиту от дьюпа Добавил защиту GM-команд Изменил skillinfo.txt на оригинальный и перевел его (Теперь отнимается стамина у феи при использовании навыка "Тело феи") По поводу защиты GM-команд: В файле variable.lua есть 2 массива: GMPlayers и ProhGMCommand. --------------------------------------------------------------- -- Защита GM-команд(Начало) -- --------------------------------------------------------------- GMPlayers = {} -- Массив с именами GM персонажей --GMPlayers["Administrator"] = 1 -- Раскомментируйте и введите имя своего GM персонажа --GMPlayers["Ami"] = 1 -- Раскомментируйте и введите имя своего GM персонажа --GMPlayers["test"] = 1 -- Раскомментируйте и введите имя своего GM персонажа ProhGMCommand = {} -- Запрещенные GM команды на сервере ProhGMCommand[ 1 ] = "&lua" ProhGMCommand[ 2 ] = "&lua_all" ProhGMCommand[ 3 ] = "&reload" Первый массив - массив с именами GM персонажей (не аккаунта!). Второй массив содержит в себе список запрещенных GM-команд. Чтобы добавить имя GM персонажа, раскомментируйте: GMPlayers["Administrator"] = 1 -- Раскомментируйте и введите имя своего GM персонажа и Administrator замените имя на своё. Для запрета других GM-команд, просто добавьте строку в массив ProhGMCommand: ProhGMCommand = {} -- Запрещенные GM команды на сервере ProhGMCommand[ 1 ] = "&lua" ProhGMCommand[ 2 ] = "&lua_all" ProhGMCommand[ 3 ] = "&reload" ProhGMCommand[ Номер_по_порядку ] = "GM_команда" Обновление патча до версии v1.6: Заменил skillinfo.bin на оригинальный Так же добавил файлы на Яндекс Диск. P.S.: Огромная просьба указывать на ошибки и недоработки серверных файлов, чтобы мы вместе могли исправлять их.
  18. I want to ask, Who sell Server Protection & Anti-DDos. Who is most recommended is good.
  19. SQL 2014 Express setup

    itemattr got problem. not enough access. and anyone got iteminfo list?
  20. Admiral Cloak

    I still need help with this problem, this is Admiral Cloak Scripts ( @KONG Cloak ) in AttrCalculate.lua at function Creat_Item(item, item_type, item_lv, item_event) under local i = 0 local Num = 0 i put this: if GetItemID(item) == cloak.conf.itemId then Add_Item_Attr(ITEMATTR_VAL_STR, 0) Add_Item_Attr(ITEMATTR_VAL_CON, 0) Add_Item_Attr(ITEMATTR_VAL_AGI, 0) Add_Item_Attr(ITEMATTR_VAL_STA, 0) Add_Item_Attr(ITEMATTR_VAL_DEX, 0) end in exp_and_level.lua at function ShareTeamExp ( dead , team_atker , dead_exp , The_Killer) i put this: if cloak ~= nil then if cloak.hasCloak(t[i]) == 1 then local cloakSlot = GetChaItem(t[i], 2, (cloak.conf['itemSlot'] - 1)) if cloak.hasGem(cloakSlot, 63) == 1 then local gemLv = cloak.getGemLv(cloakSlot, 63); local multiplier = .05; multiplier = multiplier * gemLv; exp_up = exp_up + (exp_up * multiplier); end end end in skilleffect.lua at function Check_Baoliao(ATKER, DEFER, ... ) i put this: -- Cloak System: if cloak ~= nil then if cloak.hasCloak(ATKER) == 1 then local cloakSlot = GetChaItem(ATKER, 2, (cloak.conf['itemSlot'] - 1)); if cloak.hasGem(cloakSlot, 64) == 1 then local gemLv = cloak.getGemLv(cloakSlot, 64); local multiplier = .05 * gemLv; mf = ((mf*100) + ((mf*100) * multiplier)) / 100; end end end and this is Cloak Scripts: -- Cloak System ------------------------------------------------------- cloak = {}; -- Cloak Upgrade Device: 7872 -- 3611 cloak.conf = { itemId = 3857, dustyId = 7873, itemSlot = 5, maxLv = 10, statperLv = 3 }; cloak.race = { [1] = 221, [2] = 222, [3] = 223, [4] = 224 };-- cloak.conf['statperLv'] cloak.hook = { tick = cha_timer, melee = Skill_Melee_End, range = Skill_Range_End, bolt = Skill_Xlcz_End, conch = Skill_Bkcj_End }; cloak.aId = { [cloak.conf['itemId']] = true }; cloak.upRate = {}; cloak.upRate[0] = 1 cloak.upRate[1] = 1 cloak.upRate[2] = 1 cloak.upRate[3] = 1 cloak.upRate[4] = 1 cloak.upRate[5] = 1 cloak.upRate[6] = 1 cloak.upRate[7] = 1 cloak.upRate[8] = 1 cloak.upRate[9] = 1 cloak.upRate[10] = 1 cloak.getCloakLv = function(item) local getLv = GetItemAttr(item, 55); if getLv > 0 then return getLv; end return 0; end cloak.hasCloak = function(cha) local slot = GetChaItem(cha, 2, (cloak.conf['itemSlot'] - 1)); local slotId = GetItemID(slot); if slotId == cloak.conf['itemId'] then return 1; end return 0; end cloak.getGem = function(item) local chaCloak = {}; local param = GetItemForgeParam(item, 1) --Notice(param); param = TansferNum(param) chaCloak[1] = GetNum_Part2(param) chaCloak[2] = GetNum_Part3(param) chaCloak[3] = GetNum_Part4(param) chaCloak[4] = GetNum_Part5(param) chaCloak[5] = GetNum_Part6(param) chaCloak[6] = GetNum_Part7(param) return chaCloak; end cloak.hasGem = function(item, stoneId) local gem = cloak.getGem(item); if gem[1] == stoneId or gem[3] == stoneId or gem[5] == stoneId then return 1; end return 0; end cloak.getGemLv = function(item, stoneId) local gem = cloak.getGem(item); if gem[1] == stoneId then return gem[2]; end if gem[3] == stoneId then return gem[4]; end if gem[5] == stoneId then return gem[6]; end end -- Cloak System: if cloak ~= nil then if cloak.hasCloak(ATKER) == 1 then local cloakSlot = GetChaItem(ATKER, 2, (cloak.conf['itemSlot'] - 1)); if cloak.hasGem(cloakSlot, 64) == 1 then local gemLv = cloak.getGemLv(cloakSlot, 64); local multiplier = .05 * gemLv; mf = ((mf*100) + ((mf*100) * multiplier)) / 100; end end end cloak.skill = function(ATKER, DEFER, sklv) if cloak.hasCloak(ATKER) == 1 then local cloakSlot = GetChaItem(ATKER, 2, (cloak.conf['itemSlot'] - 1)); if cloak.hasGem(cloakSlot, 65) == 1 then local Percentage = Percentage_Random(.07) if Percentage == 1 then local getStateLv = GetChaStateLv(DEFER, 214); if getStateLv == 0 then local gemLv = cloak.getGemLv(cloakSlot, 65); AddState(ATKER, DEFER, 214, gemLv, 3); local ret = gemLv * 5 --SystemNotice(ATKER, "Recieved bonus from Admiral Cloak. Target Physical Resistence reduce by "..ret.." for 3 sec") end end end if cloak.hasGem(cloakSlot, 66) == 1 then local Percentage = Percentage_Random(.07) if Percentage == 1 then local getStateLv = GetChaStateLv(DEFER, 215); if getStateLv == 0 then local gemLv = cloak.getGemLv(cloakSlot, 66); AddState(ATKER, DEFER, 215, gemLv, 3); local ret = gemLv * 50 --SystemNotice(ATKER, "Recieved bonus from Admiral Cloak. Target Defence reduce by "..ret.." for 3 sec") end end end if cloak.hasGem(cloakSlot, 67) == 1 then local Percentage = Percentage_Random(.07) if Percentage == 1 then local getStateLv = GetChaStateLv(DEFER, 216); if getStateLv == 0 then local gemLv = cloak.getGemLv(cloakSlot, 67); AddState(ATKER, DEFER, 216, gemLv, 3); local ret = gemLv * 10 --SystemNotice(ATKER, "Recieved bonus from Admiral Cloak. Target Dodge reduce by "..ret.." for 3 sec") end end end if cloak.hasGem(cloakSlot, 68) == 1 then local Percentage = Percentage_Random(.07) if Percentage == 1 then local getStateLv = GetChaStateLv(DEFER, 217); if getStateLv == 0 then local gemLv = cloak.getGemLv(cloakSlot, 68); AddState(ATKER, DEFER, 217, gemLv, 3); local ret = gemLv * 10 --SystemNotice(ATKER, "Recieved bonus from Admiral Cloak. Target Hitrate reduce by "..ret.." for 3 sec") end end end end end ---------------------------------------------- -- HOOKS: ---------------------------------------------- cha_timer = function(role, freq, time) cloak.hook['tick'](role, freq, time) if IsPlayer(role) == 1 then -- PlayEffect(role, 319) local slot = GetChaItem(role, 2, (cloak.conf['itemSlot'] - 1)); local slotId = GetItemID(slot); local raceId = GetChaTypeID(role); local state = cloak.race[raceId]; if cloak.aId[slotId] == true then local cloakLv = cloak.getCloakLv(slot); AddState(role, role, state, cloakLv, 3600); else local hasCloak = GetChaStateLv(role, state); if hasCloak ~= 0 and slotId ~= cloak.conf['itemId'] then --BickerNotice(role, 'asd'); RemoveState(role, state); end RefreshCha(role) end end end Skill_Melee_End = function(ATKER, DEFER, sklv) cloak.hook['melee'](ATKER, DEFER, sklv) cloak.skill(ATKER, DEFER, sklv) end Skill_Range_End = function(ATKER, DEFER, sklv) cloak.hook['range'](ATKER, DEFER, sklv) cloak.skill(ATKER, DEFER, sklv) end Skill_Xlcz_End = function(ATKER, DEFER, sklv) cloak.hook['bolt'](ATKER, DEFER, sklv) cloak.skill(ATKER, DEFER, sklv) end Skill_Bkcj_End = function(ATKER, DEFER, sklv) cloak.hook['conch'](ATKER, DEFER, sklv) cloak.skill(ATKER, DEFER, sklv) end function ItemUse_CloakUpgrade(role, Item) local Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local slot = GetChaItem(role, 2, (cloak.conf['itemSlot'] - 1)); local slotId = GetItemID(slot); local cloakLv = cloak.getCloakLv(slot); local deviceId = GetItemID(Item); if slotId ~= cloak.conf['itemId'] then BickerNotice(role, 'Cannot use ['..GetItemName(deviceId)..'] on '..GetItemName(slotId)..'!'); UseItemFailed(role); return end local cloakLv = cloak.getCloakLv(slot); if cloakLv >= cloak.conf['maxLv'] then BickerNotice(role, '['..GetItemName(slotId)..'] already maxed Upgrade!'); UseItemFailed(role); return end local successRate = Percentage_Random(cloak.upRate[cloakLv]); if successRate == 1 then BickerNotice(role, successRate); local startAttr,endAttr = ITEMATTR_VAL_STR,ITEMATTR_VAL_STA; local itemAttr = {}; local increment = 1; for i = startAttr,endAttr do itemAttr[i] = GetItemAttr(slot, i); SetItemAttr(slot, i, itemAttr[i] + cloak.conf['statperLv']); end -- 183 SetItemAttr(slot, 55, cloakLv + 1); SetItemAttr(slot, 183, cloakLv + 1); SynChaKitbag(role,13) PlayEffect(role, 345); else SystemNotice(role , "Sorry, upgrade has failed! Luckily Cloak is not damaged..."); PlayEffect(role, 346); end end function ItemUse_CloakUnseal(role, Item) local Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local HasItem = CheckBagItem(role, cloak.conf['dustyId']); if HasItem < 1 then BickerNotice(role,"You need ["..GetItemName(cloak.conf['dustyId']).."] in your Inventory!"); UseItemFailed(role); return else TakeItem(role, 0, cloak.conf['dustyId'], 1) GiveItem(role, 0, cloak.conf['itemId'], 1, 25); Notice(GetChaDefaultName(role)..' successfully Unsealed a '..GetItemName(cloak.conf['dustyId'])..'!'); PlayEffect(role, 345) RefreshCha(role) end end function State_CAPE_Add ( role , statelv ) local strsb_dif = cloak.conf['statperLv'] * statelv local consb_dif = cloak.conf['statperLv'] * statelv local agisb_dif = cloak.conf['statperLv'] * statelv local dexsb_dif = cloak.conf['statperLv'] * statelv local stasb_dif = cloak.conf['statperLv'] * statelv local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb = ConSb( role ) + agisb_dif SetCharaAttr( consb , role , ATTR_STATEV_AGI ) local dexsb = ConSb( role ) + dexsb_dif SetCharaAttr( consb , role , ATTR_STATEV_DEX ) local stasb = ConSb( role ) + stasb_dif SetCharaAttr( consb , role , ATTR_STATEV_STA ) ALLExAttrSet(role) end function State_CAPE_Rem ( role , statelv ) local strsb_dif = cloak.conf['statperLv'] * statelv local consb_dif = cloak.conf['statperLv'] * statelv local agisb_dif = cloak.conf['statperLv'] * statelv local dexsb_dif = cloak.conf['statperLv'] * statelv local stasb_dif = cloak.conf['statperLv'] * statelv local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local agisb = ConSb( role ) - agisb_dif SetCharaAttr( consb , role , ATTR_STATEV_AGI ) local dexsb = ConSb( role ) - dexsb_dif SetCharaAttr( consb , role , ATTR_STATEV_DEX ) local stasb = ConSb( role ) - stasb_dif SetCharaAttr( consb , role , ATTR_STATEV_STA ) ALLExAttrSet(role) end function STATE_Riven_Add(role, statelv) local pdef_dif = 5 * statelv local pdef = ResistSb(role) - pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end function STATE_Riven_Rem(role, statelv) local pdef_dif = 5 * statelv local pdef = ResistSb(role) + pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end function STATE_Pierc_Add(role, statelv) local defsb_dif = 50 * statelv local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end function STATE_Pierc_Rem(role, statelv) local defsb_dif = 50 * statelv local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end function STATE_Illusory_Add(role, statelv) local fleesb_dif = 10 * statelv local fleesb = FleeSb(role) - fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) ALLExAttrSet(role) end function STATE_Illusory_Rem(role, statelv) local fleesb_dif = 10 * statelv local fleesb = FleeSb(role) + fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) ALLExAttrSet(role) end function STATE_Curse_Add(role, statelv) local hitsb_dif = 10 * statelv local hitsb = HitSb(role) - hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) ALLExAttrSet(role) end function STATE_Curse_Rem(role, statelv) local hitsb_dif = 10 * statelv local hitsb = HitSb(role) + hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) ALLExAttrSet(role) end I tried just cape with clean files and normal pet system (no customs) and i still having problem when im using Poss i need to remove cape and put it again and use teleport to refresh stats, can someone help me fix this bug??
  21. Looking for Webdeveloper Named WoWo

    Could be... no idea tbh. That’s why I’m looking for him, but thanks anyway!
  22. DreamSea Online NEW SERVER!

    Your website has a hole and your server can be hacked
  23. 1.38 PKO 1.38 [RUS]

    Незнаю незнаю. может Симпл убрал это
  24. 1.38 PKO 1.38 [RUS]

    Вот тут уж я не экстрасенс, обычно эта функция прописана у всех.
  25. 1.38 PKO 1.38 [RUS]

    А исходники клиента под эту версию есть? Без китайщины и тд
  26. GM панель

    @V3ct0r can you traslate that tools please?
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